Secret Santa 2011 - Stojke

Half-Life HL
Secret Santa 2011 - Stojke by JeffMOD
Posted 6 years ago2012-01-01 22:09:33 UTC • Completed • Half-Life
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Name
Secret Santa 2011 - Stojke
By
JeffMOD JeffMOD
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
6 years ago2012-01-01 22:09:33 UTC
Updated
2 years ago2016-01-17 15:11:31 UTC
Views
2529
Downloads
560
Comments
4
Rating
4.67 (3)
Reviews
0
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My Secret Santa present for Stojke. Chock full of Half-life universe action, references, and red herrings. As always, I jumped at the chance for a change of setting from the crappy space station I've been making for the last year or two.

Enjoy.

EXTRA CREDITS: Many awesome textures from de_twhl2011 by Archie.

4 Comments

Commented 6 years ago2012-01-02 05:41:17 UTC Comment #19718
I really enjoyed this. It was a good length and felt very Half-Lifey.
Nice use of the textures, thanks for the credit :)

Brushwork is a bit blocky and there are a few glitchy bits, mostly with clipping but mine was exactly the same due to rushing. You seem to have gotten very good at mapping very quickly!
Commented 6 years ago2012-01-04 01:56:15 UTC Comment #17994
heh heh, that ambush totally got me. Didn't know that MG was there.

But, yeah, the ending made it really, really obvious it was you, Jeff.
Commented 6 years ago2012-01-06 12:56:55 UTC Comment #10112
So it was Jeffmod! Damn, i was wrong :(

I really liked this map, it was awesome! :o
The final area was so cool, i liked the look trough the terrace, all thou the screen image made me think it was some one else.
Commented 6 years ago2012-01-07 06:11:09 UTC Comment #10105
Superb work sir. Some really nice touches like the mines and the hidden 50 cal ;) The only thing i would say when you have lots of dead ends like that, is to at least leave some items for the player or something. Agree with archie that some rooms are basically cubes, but you had great small deatiling in many places too, like the door handles and railings and such.

Great work and superb ssanta entry! :P
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