My entry for Hotdog's Mini-competiton, based on the Hoke House by Martin Hoke, made famous by the Twilight movies.
CREDITS Custom Sky is "traptavanti" by Trapt. Doorbell sound "doorbell.wav" by Zeeba-G Some marble and water textures by Rimrook Thank you to Skals for his tutorial, explaining env_bubbles in Beam and Sprite Effects. Thank you to Zappy2x2 for his tutorial, explaining func_water in Water. Thank you to Hotdog for hosting the competiton and for the prize pool!
INSTRUCTIONS 1.Copy/merge the included "valve" folder to your own. 2.Open Half-Life in console, and type:
Commented 12 years ago2012-01-17 13:22:09 UTCComment #19741
Nice map, I love the scene when spawned, it is really beautiful. I like the architecture of the house and them cars are pretty cool, bit glitchy and with oval tires? But cool.
There are some unaligned texturing and a feel of emptiness here and there.
Your brushwork is impressive sir! Did you ever think about making models? I think you should. Maybe that "making models in hammer"-tutorial could be something.
Well, the map wasn't totally empty, it had a lot of nice details I just feel like if you spend some more time on it could be a lot better. But yeah, that wasn't really on the map in the first place, I guess, considering the nature of this little competition :P. Good work nonetheless.
Commented 12 years ago2012-01-21 06:48:14 UTCComment #19754
Unfortunately I couldn't play this map. Model fern3b.mdl was missing, and if I renamed another model then the game would just freeze halfway through loading the map. Is it a custom model, or is it a default model that I for some reason don't have?
Commented 12 years ago2012-02-06 23:12:20 UTCComment #19790
Good stuff! This should definitely be taken beyond this mini-compo because the house is a great basis for some gameplay. It's easy to see where and how your time working on it was spent, and I agree with where detail passes were made and what areas were deemed less important. Overall the work feels deliberate and well practiced, no evidence of struggling jumped out at me. It is what it is, a quick flex of mapping muscles that demonstrates really solid foundations. It's an excellent jumping point for a fully-fledged dm or even cs map. I'd love to see the house in Source in all of it's hd glory as well. Higher detail lightmapping, hdr, glow effects, and contrast would really make the brushwork pop!
I'll rate it 4 stars because a star's worth of finishing polish would make this really grade-a stuff!
There are some unaligned texturing and a feel of emptiness here and there.
Your brushwork is impressive sir! Did you ever think about making models? I think you should. Maybe that "making models in hammer"-tutorial could be something.
Well, the map wasn't totally empty, it had a lot of nice details I just feel like if you spend some more time on it could be a lot better. But yeah, that wasn't really on the map in the first place, I guess, considering the nature of this little competition :P. Good work nonetheless.
I'll rate it 4 stars because a star's worth of finishing polish would make this really grade-a stuff!