Fallingliquid

Half-Life 2: Episode 2 EP2
Fallingliquid by Kasperg
Posted 10 years ago2013-10-05 09:31:01 UTC • Completed • Half-Life 2: Episode 2
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Name
Fallingliquid
By
Kasperg Kasperg
Type
Mod
Engine
Source
Game
Half-Life 2: Episode 2
Category
Completed
Created
10 years ago2013-10-05 09:31:01 UTC
Updated
10 years ago2013-10-05 12:42:38 UTC
Views
4755
Downloads
1271
Comments
9
Rating
5.00 (4)
Reviews
0
full star full star full star full star full star Download (Hosted Externally)

Instructions: Extract the Fallingliquid folder to your steam/steamapps/sourcemods folder and restart Steam.
Remake of my Half-life 2 map from 2006, this time in mod format for Half-life 2 Episode 2 and with custom props.
Non-combat mod. Exploration only (but worth it :) )

Compiled with HDR lighting. Even though the LDR version works, I did most of the lighting adjustments and prop modifications to fit the HDR version.

You can replace the music tracks in the sound folder for other music of your choice and they will work as long as the files are still called track1 and track2 and have the proper bit rate for HL2 mp3 files.

If you find the Ep2 gnome and take a good screenshot of the map with the gnome visible in it, I'll add it to the More Screenshots section.

9 Comments

Commented 10 years ago2013-10-05 11:39:46 UTC Comment #17949
Showed this to my mother. She said: "What can I say, it's like you're in there".

User posted image


Every mapper touches a point where using the skills acquired he gives something beautiful for the world to see. Eventually that point goes higher and higher, but for now I think you conquered a new peak, Kasperg.

It is not necessarily what you see that "makes" a map, but the whole ambiance is responsible for the feel it creates. Your accomplishment surpasses our everyday mapping chat-talk, and the criticism it should receive wouldn't be fair if it stayed in the same land of discussions.

This is a clear display of hard-work and dedication, and I'm not even referring to the modern architecture you implied which left me in awe. I'm talking about those minuscule details that create atmosphere, that usually only affect the subconcious. The numerous objects within the house, be it books, vases, desks, or even culminating with the vinyl player( wonderful jazz choice, you hit the nail with that one) are a mapping nightmare, yet they help create a unique setting that is this map.

User posted image

The surroundings are participating in creating that "real feel" and I have nothing to comment about them.

Although you chose a winter setting, the ambient sounds are a weird choice. I feel more like in summer with those sounds!
The texturing is good, but the lighting is a bit harsh in my opinion. It like that shade of bright yellow...yet it is a bit too.. bright!

I left out the gameplay element since it doesn't apply here, I also left out the "story" element since this is not a Dear Esther'eque map either.

Architecture: 95%
Texturing: 95%
Ambience: 90%
Lighting: 90%

Total: 92.5%
Commented 10 years ago2013-10-05 12:16:17 UTC Comment #19863
Wow, Kasperg is back?
Looking awesome. I'll definetly give it a try this week.
Commented 10 years ago2013-10-05 17:05:46 UTC Comment #19864
Velcome back Kasperg! Check this out as soon as i get home! =P
Commented 10 years ago2013-10-08 19:53:42 UTC Comment #19833
AW YEAH. downloads

Every architect wants to see this.
Commented 10 years ago2013-10-12 11:32:56 UTC Comment #19836
Kasperg, I remember those days when you were making these creative and unconventional HL1 maps.

This "Falling Water" simulation was one of my favorites.

When I extracted the files, I can see the mod in the Steam library, and I can start the mod. But once in the mod, the background texture is missing and I cannot start a new game.
Commented 10 years ago2013-10-13 10:51:00 UTC Comment #19837
Is the error message related to the files "fallingliquid_bg1" or "fallingliquid_bg1_widescreen" ?
Both are included so maybe the files were corrupt in your download. I can't be sure.
If checking that or re-downloading doesn't help, you can always extract the materials, models, bsp and sound folder into your Ep2 folder structure. For it to work in Ep2 though, you need to set this parameter in the console before loading the map. Otherwise I think it won't load.

r_hunkalloclightmaps 0
Commented 10 years ago2013-12-26 19:37:07 UTC Comment #20377
Wow, I found this while stumbling: falling water
Commented 9 years ago2014-07-05 09:31:11 UTC Comment #20646
You did an awesome job, thanks ! :D It will be great with the oculus rift ! x)
Commented 1 year ago2022-08-14 20:26:28 UTC Comment #104724
Any thought of porting this to gmod? I successfully managed to port it, sorta, but I legally can't publish it to the workshop.

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