Made this map while experimenting with low polygon constructions. I wanted to make something that to me resembles of Quake and Duke Nukem 3D map style.
This map is made to be good Gameplay wise with addition of HE fun. Ya man.
Commented 10 years ago2014-04-15 03:05:40 UTCComment #20521
That respawn thing is neat how did you do that?!
This looks like a really well-made knife arena. I like the concise yet very pretty bruswork, texture choices, and custom sky.
Map could be bigger no big deal, as you say it's for experimental purposes to test the low-poly construction and quake gamestyle.
Nitpicks: the lighting is rather bleak but so what for a KA map, and the directory structure is missing the gfx subdirectory(tho probably most people playing 1.6 know where the files go =P)
Commented 10 years ago2014-04-18 21:54:47 UTCComment #20523
I did it with teleports
Thanks for critiques, i like em I didnt want to detail more because i am trying to develop a specific style to use. Plus it is already at 700Wpoly. We need more FPS captain!
My only criticism would be that maybe boxes could have been placed more strategically to allow the player to jump down.
Oh and the textures, well. They're alright but could be polished up for such a small map.
Either way it seems like you've created an enjoyable level.
This looks like a really well-made knife arena. I like the concise yet very pretty bruswork, texture choices, and custom sky.
Map could be bigger no big deal, as you say it's for experimental purposes to test the low-poly construction and quake gamestyle.
Nitpicks: the lighting is rather bleak but so what for a KA map, and the directory structure is missing the gfx subdirectory(tho probably most people playing 1.6 know where the files go =P)
Nice work Sir! =P
Thanks for critiques, i like em
I didnt want to detail more because i am trying to develop a specific style to use. Plus it is already at 700Wpoly. We need more FPS captain!
Thanks