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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Cenodrome
by
Unq
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Cel Shading
Vault
View Vault Item
HL
Cel Shading by
Alabastor_Twob
Posted
10 years ago
2014-08-24 23:37:56 UTC
• Examples • Half-Life
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Name
Cel Shading
By
Alabastor_Twob
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
10 years ago
2014-08-24 23:37:56 UTC
Updated
10 years ago
2014-08-24 23:39:09 UTC
Views
2962
Downloads
704
Comments
9
License: All Rights Reserved
Download (109.53kb)
An example of a cel-shading style black outline in HL.
Uses the WAD from the
Colours minicompo
.
9 Comments
Captain Terror
Commented
10 years ago
2014-08-25 03:30:53 UTC
Comment #18365
Awesome, thanks for this! =P
Btw, this is map #6000, congrats! ;P
DiscoStu
Commented
10 years ago
2014-08-25 04:56:26 UTC
Comment #18366
Got to see this.
Skals
Commented
10 years ago
2014-08-25 06:44:29 UTC
Comment #18367
You can do cel-shading in HL?
Jessie
Commented
10 years ago
2014-08-25 13:28:17 UTC
Comment #18368
That's actually a really fucking sneaky piece of brush trickery. You get dubs.
Alabastor_Twob
Commented
10 years ago
2014-08-25 20:20:26 UTC
Comment #18369
CT, I totally promise that the trips potential wasn't the entire reason I uploaded this map.
Maybe half the reason.
Captain Terror
Commented
10 years ago
2014-08-25 22:23:59 UTC
Comment #18363
I'm going to try and submit something for the quad sixes =P
Renato
Commented
10 years ago
2014-08-28 20:06:15 UTC
Comment #18359
Awesome! That polycount tho...Going to be a pain in the arse to come up with something to optimize this as much as possible...
Rimrook
Commented
10 years ago
2014-08-30 01:16:30 UTC
Comment #18350
6000th map, fucking hilarious.
Qwertyus
Commented
10 years ago
2014-09-01 01:05:42 UTC
Comment #18349
Nice idea!
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Btw, this is map #6000, congrats! ;P
Maybe half the reason.