Cel Shading

Half-Life HL
Cel Shading by Alabastor_Twob
Posted 10 years ago2014-08-24 23:37:56 UTC • Examples • Half-Life
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Name
Cel Shading
By
Alabastor_Twob Alabastor_Twob
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
10 years ago2014-08-24 23:37:56 UTC
Updated
10 years ago2014-08-24 23:39:09 UTC
Views
2962
Downloads
704
Comments
9
Download (109.53kb)

An example of a cel-shading style black outline in HL.
Uses the WAD from the Colours minicompo.

9 Comments

Commented 10 years ago2014-08-25 03:30:53 UTC Comment #18365
Awesome, thanks for this! =P

Btw, this is map #6000, congrats! ;P
Commented 10 years ago2014-08-25 04:56:26 UTC Comment #18366
Got to see this.
Commented 10 years ago2014-08-25 06:44:29 UTC Comment #18367
You can do cel-shading in HL?
Commented 10 years ago2014-08-25 13:28:17 UTC Comment #18368
That's actually a really fucking sneaky piece of brush trickery. You get dubs.
Commented 10 years ago2014-08-25 20:20:26 UTC Comment #18369
CT, I totally promise that the trips potential wasn't the entire reason I uploaded this map.

Maybe half the reason.
Commented 10 years ago2014-08-25 22:23:59 UTC Comment #18363
I'm going to try and submit something for the quad sixes =P
Commented 10 years ago2014-08-28 20:06:15 UTC Comment #18359
Awesome! That polycount tho...Going to be a pain in the arse to come up with something to optimize this as much as possible...
Commented 10 years ago2014-08-30 01:16:30 UTC Comment #18350
6000th map, fucking hilarious.
Commented 10 years ago2014-09-01 01:05:42 UTC Comment #18349
Nice idea!

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