Four-wheeled Trunk/Cart Example Testing

Counter-Strike CS
Four-wheeled Trunk/Cart Example Testing by MMProductions
Posted 3 years ago2014-11-25 01:39:03 UTC • Problems • Counter-Strike
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Name
Four-wheeled Trunk/Cart Example Testing
By
MMProductions MMProductions
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
BSP
Created
3 years ago2014-11-25 01:39:03 UTC
Updated
3 years ago2014-11-25 01:39:03 UTC
Views
858
Downloads
234
Comments
5
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I'm near of finishing my debut map for Counter-Strike, but I'm having another problem while testing this map.

This map was compiled and worked flawlessly, but one of these liquid/load wheeled trunks (the last one, with origin attached on it) are "opening" with difficult.

Instead of "opening" to up, it's "opening" to the sides, both to the left and to the right.

Obviously I used door_rotating for the trunk boot, but it doesn't open correctly, as I said.

So, it (the map) is here. Feel free to compile and test it.

5 Comments

Commented 3 years ago2014-11-25 05:28:42 UTC Comment #20758
From a quick read, you have to check the Y axis or X axis flag for each func_door_rotating. You can figure out which axis it is by looking at the side views, or by trying one, compiling, seeing if it is, and if it wasn't, checking the other one.
Commented 3 years ago2014-11-27 17:34:05 UTC Comment #20761
^ What Stu said.

Check the y-axis flag, since the door opens along y.
Commented 3 years ago2014-11-27 21:52:54 UTC Comment #20762
Thanks, fellows :P

It finally works! I alread fixed it.
Commented 3 years ago2014-11-28 17:29:57 UTC Comment #20763
Cheers mate! =P

I like your brushwork btw, very nice prefabs ya got there pardner ;P
Commented 3 years ago2014-11-28 18:33:34 UTC Comment #20764
Thanks, CTerror :P

This prefab I made (the four-wheeled cart) will be used to store ammunition boxes or toxic wastes on my future CStrike maps. :P

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