2nd-Place winner in GameBanana's
Journey to the Center of the Earth contest!
More images
Dev AlbumCREDITSProject Leader & Layout/concept Designer:
Zeeba-GMapping/Lead Models/Lead Optimization:
Tetsu0Mapping/Optimization:
Captain Terror2D Materials Artist:
StriderMapping/Optimization:
LuxaszBuilt and compiled using
Sledge: A drop-in replacement for Valve Hammer Editor.
KNOWN ISSUES
- WPOLY are very high at CT Spawn, though they average under 2K most everywhere else; we decided to live with the high r_speeds in places rather than cut stuff from the map.
- RADAR/OVERVIEW image is close yet not quite scaled/proportioned correctly, despite our best efforts. (willing to pay someone $ to fix this, contact Captain Terror if you are interested)
- PURPLE BEAM RINGS around A bombsite "grabber arm" don't render when starting map from "New Game", but DO show up when the map is loaded from the console.
BUG REPORTSList them in here, PM a team member, or email:
team.twhl@gmail.com
Pm me and i'll try to join.
Playtest by loading in console as sometimes if loaded via new game the purple laser ring around the hanger model in bombsite A doesn't show up.
I like the middle section the most; would probably be fun to have a few deathmatch rounds in there.
Though, i don't get the section where the drilling machine is at: too much color for my taste - green, blue, orange, red and all the mixing between those + light spots from crystals.
Can't say i've noticed high poly count anywhere, unless 3-4k is still considered high nowadays in the cs community.
I gave it a quick look over, I'll probably log onto the server on the weekend and have a go.
I agree with Kachito about the colours at CT spawn, but I quite liked the T spawn area. Something about it really reminded me of the underground areas in Gears of War 2. I personally didn't like the xen textures in some of the places, but they did fit it. They just seemed a little too stretched out imho, although that impression may have had just as much to do with the texture choice as it does the scale. Overall I quite liked it though. Also I will leave it until I get a chance to playtest before rating it.