Fy_Spoils

Counter-Strike CS
Fy_Spoils by Merz
Posted 9 years ago2015-04-26 04:32:59 UTC • Completed • Counter-Strike
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Name
Fy_Spoils
By
Merz Merz
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
9 years ago2015-04-26 04:32:59 UTC
Updated
9 years ago2015-04-30 21:09:12 UTC
Views
1933
Downloads
585
Comments
7
Reviews
0
Download (619.31kb)

"Looters and Mercenaries sent by unknown corporations battle to control ancient ruins built over newly discovered precious metals.

Fight to eliminate your competition and sieze control of this ancient, sacred site.

Small Fy_ type map with several varieties of weapons.

Make sure to have r_detailtextures 1 set in your console.

Map was created by Merz, molfindig@gmail.com

7 Comments

Commented 9 years ago2015-04-26 05:51:58 UTC Comment #20858
I'm unfamiliar with this "fy_" gamemode. Can you please explain what it is?
Commented 9 years ago2015-04-26 08:19:59 UTC Comment #20859
fy = fight yard, meaning you get weapons on the floor (for CS).

Change the game to CS, it's misleading
Commented 9 years ago2015-04-28 11:26:45 UTC Comment #20862
Looks like you forgot to add lights
Commented 9 years ago2015-04-30 05:18:23 UTC Comment #20863
It looks like a really good start to some ruins! Add some lights as Archie said and compile with the latest VHLT for some much sexier results ;)
Commented 9 years ago2015-04-30 21:05:59 UTC Comment #20866
I have lights, its using light_environment. In fact it was compiled using Sledge's tools in the Final mode.

Trying the map in game is how you give good feedback. Or even at least looking at other screenshots on the Gamebanana page for example.

Not doing that comes off as extremely patronizing, especially to someone who is not completely new to mapping and has their maps running regularly on full servers.

I apologize if I come off as aggressive with this post, just I feel like this type of non-feedback is extremely common in the Goldsource and Source mapping community.
Commented 9 years ago2015-04-30 21:43:42 UTC Comment #20867
My comment is still accurate. I never said you didn't have lights, I said it looks like you forgot to add them, which it does.
I suggest taking a bit more time to finesse it, because it genuinely looks fullbright at first glance, even in-game.

No need to take offense - CapT in particular was completely constructive. I was merely blunt.
Commented 9 years ago2015-05-01 08:15:28 UTC Comment #20868
It looks flatshaded from the screenie bro... We're not trying to jump on you even if that's how it comes off. <checks moar screenies on GB>

I admit I rarely play maps before commenting anymore, but I stick by my earlier comment after looking at GB snaps. It should look amazing if you get the brightness and sun angle just-right. Use sprites to mimic hdr glare/haze.

Did you use the recommended VHLT, or ZHLT tools? VHLT will give you the prettiest results by a large margin

A night map with texlight torches, and a pale light_spot moonlight might look amazing too, especially with the right night skybox :P

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