An attempt to translate the classic Unreal Tournament map, Rich Eastwood's Malevolence, to the Goldsource engine.
This was a fun little exercise to get me back into mapping, and was a neat way to analyze the merits and disadvantages of both the old Unreal engine and the Goldsource engine by trying to duplicate the brushwork from one engine to the other. It was neat, and I learned some new things along the way.
Enough of that, though. I hope you guys have fun with this one.