Commented 8 years ago2016-02-08 17:04:36 UTCComment #17707
Yeah i noticed that one but valve's are setup a bit different. a scripted_sequence triggers after the animation is played. so if you just use the sequence to trigger the door, you won't get the scanning effect during the animation This example shows how to do that
a scripted_sequence triggers after the animation is played. so if you just use the sequence to trigger the door, you won't get the scanning effect during the animation
This example shows how to do that
Well done 5/5