Half-Life HL
lab_restroom by hfc
Posted 3 years ago2016-12-13 01:46:18 UTC • Unfinished • Half-Life
Screenshot Thumbnail
hfc hfc
3 years ago2016-12-13 01:46:18 UTC
3 years ago2016-12-23 03:07:47 UTC
3.67 (3)
full star full star full star full star empty star Download

edit2:version updated to v3 :)

edit: i did that sentence (twhl_Restroom) for you guys i thought you would love it. :)

this is a wip map. it is my first serious mapping attemp.

story, restrooms and snack bar for facililty.

there is a secret just like in quake 1.


-dont cheat to find it.

-dont comment spoiler if you find it.

-comment when you find it. and dont say what secret is.

-comment if you cheated to find it.

-comment if you liked twhl's restroom.

-comment if you crashed.

-comment if you hated for secrets difuculty.

secret is suspended due to update :) i know you want old map file for secret, i included it too. lab_restroom_v2.bsp is first version. labrestroom is 2nd version. :)

(my favorite detail is underside of the tables. :D)


Commented 3 years ago2016-12-13 08:57:59 UTC Comment #19310
crashes for me :( though I'm not running it via Steam
Commented 3 years ago2016-12-13 11:10:16 UTC Comment #19311
why crashed when not running on steam. now tried with won and crashed on mine too. i wonder what causes this crash.
Commented 3 years ago2016-12-13 11:15:19 UTC Comment #19293
here is my source if you interested.
Commented 3 years ago2016-12-13 11:20:15 UTC Comment #19294
updated download file.
Commented 3 years ago2016-12-13 20:46:57 UTC Comment #19295
The error given by Xash3D is that there is no valid spawn point. You're missing an info_player_start entity.

EDIT: Having placed a player start and tested, it's not a bad start by any means. There are some nice small details, but some things are a little off. The doors for example, are just blocks that have been stuck onto the wall brushes, meaning they stick out and it just doesn't look right... You'd be better off setting them INTO the wall (Maybe add a door frame if you want to stick in a little more detail.)

But, as I said, certainly not a bad start.
Commented 3 years ago2016-12-14 20:52:38 UTC Comment #18571
thank i needed that comment for my first serious map. im glad. :) also one of my friend said this doors arent good at all. in my next maps ill put door frame into the wall.
Commented 3 years ago2016-12-15 10:09:14 UTC Comment #18573
I had fun with this! I could only figure out how to open the first vent though so I ended up noclipping to find the secret. I liked the lights and design but it would have been nice to have some ambient noise in the background
Commented 3 years ago2016-12-15 11:16:52 UTC Comment #18569

thanks nineTnine for trying my map :). im happy if you had fun. :D sounds and props in development. ill add them. yes i never thought original textures give a great impresson on ceiling design. this is my first time i added multiple lightsources. this map originally intended to make light_surface entity experiment.

sorry if you spend time to open that vents.

i did a small change after adding player start. and that vent not working for now.

but now i updated download file if you still interested you can check there is old map with working vents :) i added player start on them too. you wont get anymore error. :)
Commented 3 years ago2016-12-16 02:34:21 UTC Comment #18494
sorry if I gave away any spoilers by mentioning the vent :P
I'll have a look at the changes - nice work though you could continue to add to the puzzle with new stuff as you go!
Commented 3 years ago2016-12-16 10:39:15 UTC Comment #18510
no proplem :) , ill make new and more interesting secrets :)
Commented 3 years ago2016-12-17 18:20:46 UTC Comment #18512
What a nice little room. My only nitpicks would be that the chairs and tables are too tall in comparison to the player character. I also think it was a little to dark and had a little too monotone lighting.
But I liked the brushwork and the doors giving the feeling it belonged to a larger area (even though extensive testing (noclipping) shows that it doesn't). Some ambient background sounds would have been nice, though.
I had to noclip to find the secret, and to be honest, the way it was hidden was probably a bit too obscure for my taste. I did play the first verson of the map too, which had it hidden in a bit more sensible way.
Also, it's spelled "dehydration", with a "y". Just a friendly tip for the future :)

Overall, I liked the atmosphere, even though it's just a small detail room. Good job!
Commented 3 years ago2016-12-17 19:08:38 UTC Comment #18459
thanks for commenting and trying, i like your well explaining comment :) lol extensive testing :D

ill answer long if you interested. for brief just read that 1 following paragraph its enough.

hmm interesting criticism about lights. i always thinking my light was nice but the rest of room not nice as lights are. now i get the case, my lightsources providing monotone lights to rest of the room.

yes chairsand tables and couch made last to give more detail before uploading. i cant able to spent much time on them ill make them beter later.

yes they are dark ill make more birght with windows or ill add more lighsources such as brighter tv :D i was thinking to make this map brighter before but i cant succeed yet. :D

yes sure i have to add ambient sounds :D

about secret :D yes it was completely useless. ill make whole secret from scrap :D
Commented 3 years ago2017-01-04 07:04:10 UTC Comment #20816
I had a look at the new version - its better with sound! Lighting is a bit darker though and the Easter egg wasn't as challenging to get to!
Commented 3 years ago2017-01-04 07:12:58 UTC Comment #20817
thanks for looking :)

yes sound is good but need to improve a little. actually i dont like dark maps but at this point i cant manage to give a neat appearance to lighter version. maybe some windows will give desired appearance.

yes easter egg should be chalenging to give fun to players. but at this point i cant manage to hide cleverly :)

You must log in to post a comment. You can login or register a new account.