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Posted 3 years ago2017-03-27 20:06:04 UTC •
- Wall Explosion
- BSP, RMF/VMF
- 3 years ago2017-03-27 20:06:04 UTC
- 3 years ago2017-03-27 20:09:23 UTC
Played some Duke Nukem and I noticed again how much I like exploding those cracked walls. I set to create a similar effect, only the result is slightly different.Here's a video of it for those of you who are lazy.
You will have to adjust the func_breakable's Strength property, I put it to 1 for demo purposes. The sound is included too in 16bit and 8bit format.Notice: I used Sledge for this. Please delete the trigger_auto which triggers the trigger_push and check the trigger_push's "Start off" flag. For some reason Sledge didn't allow me to do that.
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