Opposing Force OP4
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Posted 3 years ago2017-04-27 20:48:06 UTC • Completed • Opposing Force
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Opposing Force
3 years ago2017-04-27 20:48:06 UTC
3 years ago2017-04-29 17:16:35 UTC
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This is a death match map pack for half-life opposing force.
I know multiplayer is dead but I still want to show them off.
It includes 5 fully brightened maps, and some player models that I made.
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Commented 3 years ago2017-04-28 00:58:41 UTC Comment #20959
Why no lights?
Commented 3 years ago2017-04-28 01:09:40 UTC Comment #20960
I never got around to learning how to add lighting because I don't view it as being that important.
Commented 3 years ago2017-04-28 03:44:17 UTC Comment #20957
Commented 3 years ago2017-04-28 12:30:50 UTC Comment #20958
They look like they could be really good, but I don't think anybody is going to play a fullbright map. It really ruins it :(
Commented 3 years ago2017-04-28 23:32:25 UTC Comment #20961
OK thank you for the insight, and putting a damper on the DLs
Commented 3 years ago2017-04-29 01:01:52 UTC Comment #20962
I think the fullbright screenshots are the thing putting a damper on the DLs :P
Just add lights! The could be really cool maps
Commented 3 years ago2017-04-29 03:30:16 UTC Comment #20963
Yeah lighting is pretty important in art like for painting and drawing.
I deleted most of my .rmf and .map files :o
so I'll just have to put a filter on my screen shots then upload them.
Commented 3 years ago2017-04-29 03:32:24 UTC Comment #20964
I just want to get some DLs
my models look pretty good right?
Commented 3 years ago2017-04-29 08:50:36 UTC Comment #20965
hes the t-man, g-mans most hated enemy, the troll-man or the half-troll
Commented 3 years ago2017-04-29 11:25:07 UTC Comment #20966
I'm not a troller, but a simple mapper just trying to get some DL
I put a lot of time into this upload.
Commented 3 years ago2017-04-29 16:05:46 UTC Comment #20967
Well, they don't look so bad without lighting, lol.
They look like some Cube: Sauerbraten maps. :D

Edit: Wrong game. I meant the first Cube. Some (if not, most) of its maps seem like they have a lack of lighting even though they have lighting.
Commented 3 years ago2017-04-29 20:19:33 UTC Comment #20968
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Commented 3 years ago2017-04-30 10:06:04 UTC Comment #20969

You should turn other compilers on, otherwise you map will lag as hell and without CSG you probably won't get any geometry on your map. I don't know, never tried to do so.
Commented 3 years ago2017-05-01 05:07:20 UTC Comment #20978
Lighting(RAD) is the most important step which dictates how you're map is gonna look, i.e., a blocky & mono-textured map, yet crisp & contrasty lighting would look better than one with baller materials & brushwork, yet fullbright. In a nutshell:

DO NOT skip RAD!!!

Also recommend using Sledge and VHLT Compile Tools.
Commented 3 years ago2017-05-01 10:51:13 UTC Comment #20979
Thanks for the feedback, and links i'm going to try out sledge it looks way better than hammer or jackhammer.

Also I don't think anyone uses the original compilers anymore,
you need zhlt for the NULL texture.

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