This is a death match map pack for half-life opposing force. I know multiplayer is dead but I still want to show them off. It includes 5 fully brightened maps, and some player models that I made.
Commented 7 years ago2017-04-29 03:30:16 UTCComment #20963
Yeah lighting is pretty important in art like for painting and drawing. I deleted most of my .rmf and .map files so I'll just have to put a filter on my screen shots then upload them. ty
Commented 7 years ago2017-04-30 10:06:04 UTCComment #20969
@789
You should turn other compilers on, otherwise you map will lag as hell and without CSG you probably won't get any geometry on your map. I don't know, never tried to do so.
Commented 7 years ago2017-05-01 05:07:20 UTCComment #20978
Lighting(RAD) is the most important step which dictates how you're map is gonna look, i.e., a blocky & mono-textured map, yet crisp & contrasty lighting would look better than one with baller materials & brushwork, yet fullbright. In a nutshell:
Just add lights! The could be really cool maps
I deleted most of my .rmf and .map files
so I'll just have to put a filter on my screen shots then upload them.
ty
my models look pretty good right?
I put a lot of time into this upload.
They look like some Cube: Sauerbraten maps.
Edit: Wrong game. I meant the first Cube. Some (if not, most) of its maps seem like they have a lack of lighting even though they have lighting.
You should turn other compilers on, otherwise you map will lag as hell and without CSG you probably won't get any geometry on your map. I don't know, never tried to do so.
DO NOT skip RAD!!!
Also recommend using Sledge and VHLT Compile Tools.
Also I don't think anyone uses the original compilers anymore,
you need zhlt for the NULL texture.