Rabbits

Half-Life HL
Rabbits by Foreskin Jim
Posted 7 years ago2017-07-18 20:02:48 UTC • Completed • Half-Life
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Name
Rabbits
By
Foreskin Jim Foreskin Jim
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP, RMF/VMF
Created
7 years ago2017-07-18 20:02:48 UTC
Updated
7 years ago2017-07-18 20:02:48 UTC
Views
2041
Downloads
600
Comments
2
Rating
4.00 (1)
Reviews
0
full star full star full star full star empty star Download (2.72mb)

The first map I've made that I've actually put effort into.
Had a hankering to do some hammer work so I whipped this up.

Inspiration comes from David Lynch's "Rabbits"
There's a few secrets to be found.

See credits.txt for more info

Enjoy!

2 Comments

Commented 7 years ago2017-07-19 11:40:13 UTC Comment #20413
Okay, let's see what we have here.

I really like this map. It has this horror element to it at first, but then, some things simply ruined it for me:

User posted image


I don't like the way the front part of the CRT TV gets embedded into the table. xd

User posted image


And this looks a bit ugly, doesn't it? You could've set Render Mode to Texture, and Render Amount (or is it FX Amount, I keep forgetting it) to 64 or something like that.

But that's pretty much it. I like the way you made it rain, I really like the fact that it runs on my 10-year-old laptop very well, and this part was funny to me when I first saw it: spoiler alert, dear reader, don't click if you don't want it spoiled for you.

I called the elevator, too, but it seems that the elevator will never arrive, won't it? :P

Also, I like the ambient sounds. :3
Most importantly, the map was mostly entertaining for me, except for the part where I didn't know what to do (until I found out that you can break the picture on the wall).

Well, that's pretty much it. Congratulations on your first map you've "actually put effort into".
Commented 1 year ago2023-09-16 19:58:52 UTC Comment #105565
After comparing the two I have to say this map stays very faithful to the original while also adding new places to explore, your interpretation of what the house may look like outside of the shot we get to see in the film is very interesting (and also way scarier)

I got to find everything we were supposed to find, I really liked the idea for the secret room and how you made the rain effect for the windows in the house.

My only complaint is that some of the breakables have way too much HP and some people might not realize that they can break them.

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