Infodecal Sample Map

Half-Life HL
Infodecal Sample Map by MrMystery
Posted 5 years ago2019-05-10 20:15:51 UTC • Examples • Half-Life
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Name
Infodecal Sample Map
By
MrMystery MrMystery
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
5 years ago2019-05-10 20:15:51 UTC
Updated
5 years ago2019-06-06 23:02:13 UTC
Views
1542
Downloads
501
Comments
2
Download (19.26kb)

Related page: infodecal

Any suggestion of game/mod that has a "decals.wad" with a set of other images, comment below and I will update it ;)

Notice that I did not include any .WAD file corresponding to the game. Drag the _decals.bsp file into the maps folder of the desired game and their respective decals will be shown when you run the map (run on Singleplayer mode).

Half-Life (valve/decals.wad) - 222 bitmaps
{64#0{64#1{64#2{64#3{64#4{64#5{64#6{64#7{64#8{64#9{247{AMMO{ARROW_L{ARROW_R{ARROW2A{ARROW2B
{ARROW2C{ARROW2D{BIGBLOOD1{BIGBLOOD2{BIGSHOT1{BIGSHOT2{BIGSHOT3{BIGSHOT4{BIGSHOT5{BIOHAZ{BLOOD1{BLOOD2{BLOOD3{BLOOD4{BLOOD5{BLOOD6
{BLOOD7{BLOOD8{BLOODHAND1{BLOODHAND2{BLOODHAND3{BLOODHAND4{BLOODHAND5{BLOODHAND6{BPROOF1{BREAK{BREAK1{BREAK2{BREAK3{C1A1B{C1A3_GRN1{C1A3_ORG1
{C1A3_ORG2{C1A3_ORG3{C1A3_RED1{C1A3_RED2{C1A3_RED3{C2A2_A{C2A2_B{C2A5G{CAPSA{CAPSB{CAPSC{CAPSD{CAPSE{CAPSF{CAPSG{CAPSH
{CAPSI{CAPSJ{CAPSK{CAPSL{CAPSM{CAPSN{CAPSO{CAPSP{CAPSQ{CAPSR{CAPSS{CAPST{CAPSU{CAPSV{CAPSW{CAPSX
{CAPSY{CAPSZ{CRACK1{CRACK2{CRACK3{CRACK4{CROUCH{DENT1{DENT2{DENT3{DENT4{DENT5{DENT6{DING1{DING2{DING3
{DING4{DING5{DING6{DING7{DING8{DING9{DING10{DING11{DRIP2{DRIP3{DRIP4{DRIPS1{EXPLOS{FAULT01{FAULT02{FAULT03
{FAULT04{FAULT05{FAULT06{FOOT_L{FOOT_R{GARGSTOMP{GAUSSSHOT1{GRAF001{GRAF002{GRAF003{GRAF004{GRAF005{HAND1{LAMBDA01{LAMBDA02{LAMBDA03
{LAMBDA04{LAMBDA05{LAMBDA06{LARGE#S-{LARGE#S0{LARGE#S1{LARGE#S2{LARGE#S3{LARGE#S4{LARGE#S5{LARGE#S6{LARGE#S7{LARGE#S8{LARGE#S9{LIME001{LIME002
{LIME003{LIME004{LITTLEMAN{MARKER{MED#S0{MED#S1{MED#S2{MED#S3{MED#S4{MED#S5{MED#S6{MED#S7{MED#S8{MED#S9{MOMMABLOB{MOSS001
{MOSS002{MOSS003{MOSS004{MOUSTACHE{OIL1{OIL2{PSTRIPE1{PSTRIPE2{PSTRIPE3{PSTRIPE4{ROTATESCRAPE{RUST001{RUST002{RUST003{RUST004{SCORCH1
{SCORCH2{SCORCH3{SHOT1{SHOT2{SHOT3{SHOT4{SHOT5{SMALL#S0{SMALL#S1{SMALL#S2{SMALL#S3{SMALL#S4{SMALL#S5{SMALL#S6{SMALL#S7{SMALL#S8
{SMALL#S9{SMSCORCH1{SMSCORCH2{SMSCORCH3{SPIT1{SPIT2{STRIPEH{STRIPEV{TARGET{TARGET2{TIRE1{TIRE2{TURN1A{TURN1B{TURN1C{TURN1D
{TURN2A{TURN2B{TURN2C{TURN2D{WATER1{WATER2{WATER3{YBLOOD1{YBLOOD2{YBLOOD3{YBLOOD4{YBLOOD5{YBLOOD6REFLECT1
Mods (Half-Life decals included)
HL: Opposing ForceDay of DefeatCS: Condition ZeroCS: Condition Zero - Deleted ScenesHL: Blue ShiftCounter-Strike
245 bitmaps (23 new)238 bitmaps (16 new)237 bitmaps (15 new)233 bitmaps (11 new)226 bitmaps (4 new)225 bitmaps (3 new)
{handi{brick1{arrow2aBLACK{bglasshole{sector_B_01{hrpoint
{n_bahl{brick2{arrow2bBLACK{bhitblank{sector_c_01{siteA
{n_deup{brick3{arrow2cBLACK{bhitclothe{sector_e_01{siteB
{n_faul{cement1{arrow2dBLACK{bhitcrete{security_01
{n_heir{cement2{hrpoint{bhitctile
{n_mart{generic1{siteA{bhitmetal
{n_mert{generic2{siteB{bhitpaper
{n_mont{generic3{turn1aBLACK{bhitplastic
{n_pitc{K_slime1d{turn1bBLACK{bhitsnow
{n_shep{metal1{turn1cBLACK{bhitwood
{n_ward{metal2{turn1dBLACK{hrpoint
{ofscorch1{metal3{turn2aBLACK
{ofscorch2{metal4{turn2bBLACK
{ofscorch3{wood1{turn2cBLACK
{ofscorch4{wood2{turn2dBLACK
{ofscorch5{wood3
{ofscorch6
{ofsmscorch1
{ofsmscorch2
{ofsmscorch3
{spr_splt1
{spr_splt2
{spr_splt3
Unique Textures (Half-Life decals not included)
Team Fortress Classic
7 bitmaps
{DOT
HWSHOT1
HWSHOT2
HWSHOT3
HWSHOT4
HWSHOT5
HWSHOT6

2 Comments

Commented 5 years ago2019-05-10 22:24:26 UTC Comment #101976
Uhm... why exactly?
Commented 5 years ago2019-05-12 17:15:55 UTC Comment #101978
It is helpful. You can open it and replace the light_env properties or RAD compiler properties, compile it and check how it will be rendered in the game. And other stuff.

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