DM_apprehension

Half-Life HL
DM_apprehension by MrMystery
Posted 5 months ago2019-06-16 16:17:11 UTC • Completed • Half-Life
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Name
DM_apprehension
By
MrMystery MrMystery
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
5 months ago2019-06-16 16:17:11 UTC
Updated
5 months ago2019-06-16 16:17:11 UTC
Views
205
Downloads
39
Comments
2
Reviews
0
Download (305.79kb)

This is a replica of the map C2A3D from Half-Life singleplayer campaign, built from scratch with a few modifications.

Compared to the original, the following changes were made:
  • General and environmental light (turned into noon) properties
  • Removed:
    • SP entities
    • brushes blocking access to the central rooftop area
    • underground area access where the player spawns in SP
    • metal platform in the center
    • elevator functionality and gates lever
    • doors
    • crates
  • Added:
    • MP entities
    • a few decals
    • a ladder of access to the top of the central room
  • Trivial and technical/development details
Includes a generic _details.txt file for use with HD textures (use r_deatailtexturessupported 1 and r_detailtextures 1 to enable them).

Thank you. Enjoy.

2 Comments

Commented 1 month ago2019-09-24 13:10:11 UTC Comment #102281
Honestly I wouldn't have removed the upper metal walkway. Height variation adds a lot to gameplay. With it stands, this is a pretty simple crate map.

Working on a HLDM map based on the singleplayer campaign is a great way to do things, but expand on the area, don't remove stuff. ;)
Commented 1 month ago2019-09-24 20:21:05 UTC Comment #102282
You're entirely right, but at first, I thought it was polluted to keep all the crates, even if I had turned them into unbreakable for the multiplayer. I recreated the whole map and accidentally removed the metal walkway and realized it was just fine that way. :crowbar: Yep, this a simple remake (replica) which the purpose is to keep it looking like the original.

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