dm_Apprehension

Half-Life: Deathmatch HLDM
dm_Apprehension by MrMystery
Posted 4 years ago2019-06-16 16:17:11 UTC • Completed • Half-Life: Deathmatch
Loading...
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Name
dm_Apprehension
By
MrMystery MrMystery
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
4 years ago2019-06-16 16:17:11 UTC
Updated
4 years ago2020-01-16 12:12:47 UTC
Views
1220
Downloads
459
Comments
2
Reviews
0
Download (305.79kb)

This is a replica of the map C2A3D from Half-Life singleplayer campaign, built from the scratch with a few modifications.

Compared to the original, the following changes were made (no custom content included):
  • General and environmental light properties, and sky texture (turned into noon)
  • Removed:
    • SP entities
    • brushes blocking access to the central rooftop area
    • underground area access where the player spawns in SP
    • central metal platform
    • elevator functionality
    • doors, crates, and gate lever
  • Added:
    • MP entities
    • a ladder of access to the top of the central room
    • a few decals (those don't work on MP, though)
  • Trivial and technical/development details
Includes a generic _details.txt file for use with HD textures (use r_deatailtexturessupported 1 and r_detailtextures 1 to enable them if you have them).

Thank you. Enjoy.

2 Comments

Commented 4 years ago2019-09-24 13:10:11 UTC Comment #102281
Honestly I wouldn't have removed the upper metal walkway. Height variation adds a lot to gameplay. With it stands, this is a pretty simple crate map.

Working on a HLDM map based on the singleplayer campaign is a great way to do things, but expand on the area, don't remove stuff. ;)
Commented 4 years ago2019-09-24 20:21:05 UTC Comment #102282
You're entirely right, but at first, I thought it was polluted to keep all the crates, even if I had turned them into unbreakable for the multiplayer. I recreated the whole map and accidentally removed the metal walkway and realized it was just fine that way. :crowbar: Yep, this a simple remake (replica) which the purpose is to keep it looking like the original.

You must log in to post a comment. You can login or register a new account.