Collapse

Half-Life 2: Episode 2 EP2
Collapse by victor_paiva
Posted 3 months ago2019-08-04 18:40:35 UTC • Completed • Half-Life 2: Episode 2
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Name
Collapse
By
victor_paiva victor_paiva
Type
Map
Engine
Source
Game
Half-Life 2: Episode 2
Category
Completed
Included
BSP
Created
3 months ago2019-08-04 18:40:35 UTC
Updated
3 months ago2019-08-04 20:11:55 UTC
Views
357
Downloads
41
Comments
5
Rating
3.50 (2)
Reviews
1
full star full star full star half star empty star Download (Hosted Externally)

City 17 streetwar themed mappack.

These two maps has been sitting in my hard drive for years, they're part of a bigger project but I got lazy of finishing the whole mod and released as it is.

Credits:

Crab Synth sounds by Momiji.
Some textures by SpockJedi.

Mirror:

[ModDB] https://www.moddb.com/mods/collapse/downloads/collapse

5 Comments

Commented 3 months ago2019-08-04 19:21:16 UTC Comment #102195
for me the archive is corrupted
Commented 3 months ago2019-08-04 20:12:51 UTC Comment #102196
Added mirror, but the archive seens fine on my end.
Commented 3 months ago2019-08-05 02:18:11 UTC Comment #102198
Hey, that's my name!!
Commented 3 months ago2019-08-05 07:01:10 UTC Comment #102199
Not bad, ambience is very good. I liked the bit where you go into the tunnel area and the turret surprises you. A shame it ends kind of unceremoniously. Good job otherwise!
Commented 2 months ago2019-08-16 19:08:15 UTC Comment #102215
8.0/10
Architecture — 7
Texturing — 10
Ambience — 10
Lighting — 10
Gameplay — 3

Meh. That's a mixed rating from me.

Architecture? Awesome. It looks great, sounds great, it's got the whole war-torn city feel. The catch? It's incredibly confusing. Half the time I didn't know where to go, with no hints, no obvious path, lambda caches that were hard to recognise as such. I had to noclip once to get somewhere I was obviously supposed to go but had no idea of how to get there.

Gameplay? Not so cool. It changed between too little or even no health kits (I lost count of how many times I had to turn on god mode) and an overly large supply of health chargers. The combat was set up poorly, being shot at from all directions, constantly, with little cover or, in one case, a finite supply of rockets. It was not indicated when or why people joined my squad or left it.

Overall, I got the feeling that someone proficient in staging combat would have been a good co-author to complement the exquisite visual treat that this map serves.

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