dm_eightball

Half-Life: Deathmatch HLDM
dm_eightball by Windawz
Posted 2 months ago2019-08-31 14:18:09 UTC • Completed • Half-Life: Deathmatch
Loading...
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Name
dm_eightball
By
Windawz Windawz
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP, RMF/VMF
Created
2 months ago2019-08-31 14:18:09 UTC
Updated
3 weeks ago2019-10-28 20:16:02 UTC
Views
303
Downloads
61
Comments
6
Rating
5.00 (4)
Reviews
0

A medium sized deathmatch map set in a mining facility on Mars. It has 8 info_player_deathmatch spawnpoints and 1 info_player_start spawnpoint.
The map has been optimized and now has the average of around 1700 wpolies, more info in the changelog file.
More info can be found in the readme file.

OCTOBER 28th 2019 IMPORTANT INFO
This update patches a game-breaking clipping hole in the caves near the healing pool. Please get it as soon as possible if you're hosting this map on a server of yours!

Also, ribcage aka Bruce has helped quite a lot with the map so you could just as well call him a co-creator. The wpoly cut has happened thanks to him.

Update log:

1.0 : Released.

1.01 :
Added the .rmf file;
removed screenshots due to redundancy.

1.1 :
Patched several clipping holes;
more info is in the "changelog_10282019.txt" file.

Alternate download link : gamebanana.com

6 Comments

Commented 2 months ago2019-08-31 18:23:54 UTC Comment #102236
This is a really nice looking map. Tricky to say how it would play having only run around it alone, but damn does it look good. Seems to be nicely clipped as well, so as not to have players getting blocked by the small details during the frantic gameplay of HLDM. This could easily work as a small single player experience as well, with a few access restrictions thrown in here and there.

The lighting is nice and varied throughout and the only area where I struggled to see much was the cave area. but given that the lights in this area can be turned off completely I assume this was the point.

Finally, there are some nice little secrets which give the player access to the more powerful weapons. Every time I thought I had been clever and broken the map I was proven wrong and instead rewarded with a new toy. Very well done.
Commented 2 months ago2019-08-31 21:18:15 UTC Comment #102237
well, thanks @Urby

the balance may still be off tho but I was way too lazy to do any changes to it in the end. Also I really wish I had added any verticality because the layout is roughly an eight, or visblockers because one area can be seen clearly from another, resulting in overdraw.

and i wonder if anyone will ever find the secret credits room (it's actually accessible, you just need to do a good gaussjump)
Commented 2 months ago2019-09-01 09:55:56 UTC Comment #102239
I've been playing it during the WIP phase (I suppose) and it had a real nice atmosphere. Great details and style, too. That little factory with its fumes on the upper side, just perfect.
Commented 2 months ago2019-09-01 11:07:21 UTC Comment #102240
@ToTac
glad to see that it wasn't just my brain being retarded and you've actually tested it
you've got a sign in the credits room btw, as some other people ;)
Commented 2 months ago2019-09-05 11:43:28 UTC Comment #102250
This map is insanely well made. Good job.
Commented 2 weeks ago2019-11-02 11:14:07 UTC Comment #102416
Awesome looking map, crazy details, cool secrets. Thanks for doing the optimization too. As for gameplay, the only way to know is to play the crap out of it so we'll find out. Windawz is very good mapper, and I think a new map is coming soon...

You must log in to post a comment. You can login or register a new account.