Scooby_Rats

Half-Life: Deathmatch HLDM
Scooby_Rats by DocRock
Posted 1 year ago2019-10-26 21:20:04 UTC • Completed • Half-Life: Deathmatch
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Name
Scooby_Rats
By
DocRock DocRock
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
1 year ago2019-10-26 21:20:04 UTC
Updated
1 year ago2019-10-28 16:19:23 UTC
Views
1166
Downloads
272
Comments
10
Rating
4.75 (4)
Reviews
1
full star full star full star full star full star Download (Hosted Externally)

This is for Half-Life Deathmatch. Made with Valve Hammer editor.

10 Comments

Commented 1 year ago2019-10-27 12:00:42 UTC Comment #102396
Hmmm you forget to add libgam.gam

Thanks!
Commented 1 year ago2019-10-27 21:51:57 UTC Comment #102397
its a deathmatch map doesnt need libgam
Commented 1 year ago2019-10-28 00:11:39 UTC Comment #102398
is that a brush based scooby doo?
Commented 1 year ago2019-10-28 03:43:07 UTC Comment #102399
This map is really cute. It brings back warm and fuzzy memories of watching the show on Cartoon Network and later on Boomerang. I can't vouch much for the gameplay because I haven't / don't really play(ed) HLDM much anymore so I just loaded it up on my own MP server, but visually the map looks quite good. Some textures vary in quality though, like the Mystery Machine itself looks rather odd. Some textures look as if they may have been ripped directly from the show itself without much effort to clean them up, and others look really good. I have to admit, I was rather disappointed that the Scooby model wasn't brush based, otherwise it would've been much more impressive. :P The model doesn't really look that great as a model; smoothing looks messed up. My biggest complaint though comes from the villains. This map needs more of them! The Spooky Space Kook is great but I would've loved to see the Green Ghost and the Tar Monster, or any other classic monsters as well. Oh, one more thing, what's up with the Spooky Space Kooks being the teleporters? I feel like you could've used something else as a teleporter rather than images of him. Other than all that and my wall of words, this map is great, I love it!~
Commented 1 year ago2019-11-03 03:17:48 UTC Comment #102421
Thank you for the kind review
Commented 1 year ago2019-11-17 12:34:20 UTC Comment #102433
o lol nice one XD
Commented 11 months ago2020-10-22 23:11:23 UTC Comment #102989
10.0/10
Architecture — 10
Texturing — 10
Ambience — 10
Lighting — 10
Gameplay — 10

With the age of TFC/Half-Life, it's so pleasant to see an amazing fresh map out there like this one. The FPS were spot on and the "rats" player level felt very comfortable. The custom textures were very nicely applied in the map as well as other custom sprites.

Thank you DocRock!
Commented 2 months ago2021-08-08 21:56:17 UTC Comment #103654
Absolutely great. Really looking forward to playing this with more people.
Particularly love all the animated bits - owl out the window, the door slats, etc. Lovely, lovely work.

Added to the TWHL server rotation
Commented 2 months ago2021-08-09 22:50:29 UTC Comment #103660
This was lovely. Played it with 2 other people only, but pretty sure it would've been brilliant with more. Lots, lots of gimmicks. The usage of trigger_gravity is fun as heck.

And no stars cuz I suck at rating.
Commented 2 months ago2021-08-12 22:43:00 UTC Comment #103669
Update:

Bad news! It's turned into a bit of a server-emptier. I think 98% of the problem is including the crossbow. In a map so open it just turns into crossbow sniping and no action

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