HD Gordon hands on LD models for Half-Life

Half-Life HL
HD Gordon hands on LD models for Half-Life by Overfloater
Posted 4 years ago2020-04-01 07:27:10 UTC • Completed • Half-Life
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HD Gordon hands on LD models for Half-Life
Overfloater Overfloater
4 years ago2020-04-01 07:27:10 UTC
4 months ago2024-03-07 06:58:31 UTC
5.00 (1)
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HD Gordon arms on LD viewmodels with Opposing Force/Blue Shift animations.
Made by Overfloater/DoomMusic.

This pack contains an edit of all Half-Life 1 view models, which replace the LD hands with the ones from the HD pack. It also includes multiple improvements to the UVs, meshes and animations.

Here is a list of changes:
- The broken UV mappings and bone assignments on the Glock have been fixed, and a lot of janky and unnecessary polygons have been removed. The ejection port is in the proper place now, and I've also added back chrome to the barrel of the pistol, and the ejection port. The back of the handle has also been restored with the texture from the original Half-Life Glock, while still keeping the feel of the Opposing Force/Blue Shift Glock.
- Python had it's speedloader's mesh fixed, so it's no longer full of janky polygons. I've added back the reloading sound properly. The back aiming sights have also been altered, so they fit on the weapon properly now, instead of jutting out to the sided awkwardly.
(2024 March 7th) - Modified the mesh of the python to remove that uncanny curvature towards the front.
- The RPG recieved various UV mapping improvements, and also I fixed up a lot of disjointed and missing polygons, so now you won't see holes in the mesh when viewed from specific angles, such as reloading, etc. The fidget animation has been adjusted, so that it no longer switches mid-animation whenever it plays.
- The MP5 uses the Opposing Force animations, and had the bogus firing animation that played in place of the first firing animation removed, and I fixed one of the firing animations, so the left thumb no longer clips into the grenade launcher during firing. I've also re-added a texture for the aiming sights that was present in the original HL1 MP5, but for some reason was removed in the Gearbox versions. UVs have also been improved.
- The shotgun has been modified to use the much better Blue Shift animations, and I also did some minor UV mapping improvements.
(2024 March 7th) - Modified shotgun animations to be more natural on the left hand.
- The Crossbow's clip has been fixed, so that now the clip' top is no longer invisible, and the metal piece on which the scope sits had the missing top polies added in.
- The Gluon Gun had the missing parts of the bottom half of the barrel added in, so it no longer looks obviously incomplete. Also some smoothing was fixed, so the chrome looks proper on the right cable that connects to the barrel.

General changes:
- I resized all the textures to be power of two, so they should look much sharper ingame, compared to the original models.
- This model pack contains NO UV-shifting, because I used the studiomdl compiler I released back when I was known as DoomMusic. This ensures that the models have absoluely no UV-shifting at all, and helps improve texture coordinate precision as much as possible.
- I've added the shell case model and the laser dot sprite from Opposing Force to the pack as well.

I've included all the source files in the "src" folder, so people can make their own edits.

Just copy the contents of the "models" folder into your "Half-Life/valve/models" folder, and you're good to go.

Model and animation edits:

Original models and animations:

Thanks to ljazz_CM320 for fixing some issues in the readme files.

Hope you enjoy this model pack.
- Overfloater/DoomMusic

1 Comment

Commented 2 years ago2022-05-24 19:03:32 UTC Comment #104433

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