SDHLT v1.1.0

Half-Life HL
SDHLT v1.1.0 by seedee
Posted 3 months ago2020-07-04 19:04:21 UTC • Unfinished • Half-Life
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Name
SDHLT v1.1.0
By
seedee seedee
Type
Application
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
EXE
Created
3 months ago2020-07-04 19:04:21 UTC
Updated
3 months ago2020-07-09 22:57:38 UTC
Views
372
Downloads
76
Comments
4
Download (3.17mb)

seedee's Half-Life Compilation Tools v1.1.0. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Some notable features:
  • -worldextent CSG parameter. Extends map geometry limits beyond +/-32768.
  • BEVELHINT tool texture, which acts like SOLIDHINT and BEVEL. Eliminates unnecessary face subdivision and bevels clipnodes at the same time. Useful on complex shapes such as terrain, spiral staircase clipping, etc.
  • SPLITFACE tool texture. Brushes with this texture will subdivide faces they touch along their edges. It can be used to eliminate bad lighting caused by opaque entities.
  • !cur_ tool textures, which act like CONTENTWATER and func_pushable with a speed of 2048 units/s. This texture is always fullbright.
  • Improved portal file workflow with J.A.C.K. You can now load the default .prt file into the editor directly after the BSP compilation has ended.
  • Embed a custom tool texture WAD file in settings.txt.
Source: http://github.com/seedee/SDHLT

4 Comments

Commented 3 months ago2020-07-04 22:15:26 UTC Comment #102782
-worldextent is pretty interesting, though I imagine you'll run into entity problems soon?
Commented 3 months ago2020-07-05 04:38:12 UTC Comment #102784
Yes, entities stop working beyond +/-4096 unless you mod the game
Commented 3 months ago2020-07-07 11:24:22 UTC Comment #102787
Any chance to get Linux binaries or source code?
Commented 3 months ago2020-07-09 22:57:19 UTC Comment #102788
yes

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