ka_turtlehouse

Counter-Strike CS
ka_turtlehouse by zeeba-G
Posted 2 weeks ago2021-01-10 20:28:36 UTC • Completed • Counter-Strike
Loading...
Screenshot Thumbnail
Name
ka_turtlehouse
By
zeeba-G zeeba-G
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
2 weeks ago2021-01-10 20:28:36 UTC
Updated
2 weeks ago2021-01-10 20:28:36 UTC
Views
288
Downloads
30
Comments
3
Rating
4.50 (2)
Reviews
0
full star full star full star full star half star Download (Hosted Externally)

A small cs 1.6 knife map of a house with a concrete tower structure and wooden structure built around it.

32 spawn points outside house.

3 Comments

Commented 1 week ago2021-01-14 12:11:29 UTC Comment #103192
This is aesthetically very pleasant.
Commented 1 week ago2021-01-18 18:19:02 UTC Comment #103196
Thanks Striker!
Commented 3 days ago2021-01-23 22:19:18 UTC Comment #103204
Overall the mapping ability displayed with the odd architecture is amazing. This has so many cool little touches here and there that I'm left wondering whether or not I'm playing goldsrc. There's few little secrets in the house too ;)
The surroundings are a little bare and don't fit the amazing structure of the house. Maybe a garage, driveway, yard, lawn mower, trees etc, etc, could help? The sad thing about spawning outside with knives is it makes the house a feel like a prop rather than a cool battle ground. Maybe that was the intention? There's not much flow and it feels like there's no reason to go inside. I think a battle in the house would do more justice to the hard work that went into making it.
I liked the ac that floats you to side entrances/windows. This was a cool idea. I think there should be an entrance on the roof. There's not much reason to go up there now. Plus once the house has be taken by a team. It can be a tough fight for the invaders. A roof entrance might help? ;)
Also for anyone who wonders about optimizing I check and the highest the wpolys got was 2600. That was outside looking up at the house. The ground and other surfaces are busted up into jagged geometry from the structures base, plus other surfaces are like that in the house. Your Epoly count is 1960 so some geometry could be transferred to that or the 1 unit null method works too.
Keep at it. Hopefully this review doesn't make you mad or quit. You have an instantly recognizable mapping style. I would love to see future endeavors.

You must log in to post a comment. You can login or register a new account.