Capital

Team Fortress Classic TFC
Capital by pip
Posted 3 years ago2021-01-19 04:00:23 UTC • Completed • Team Fortress Classic
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Name
Capital
By
pip pip
Type
Map
Engine
Goldsource
Game
Team Fortress Classic
Category
Completed
Included
BSP
Created
3 years ago2021-01-19 04:00:23 UTC
Updated
3 years ago2021-03-04 15:58:18 UTC
Views
1336
Downloads
335
Comments
7
Reviews
0
Download (734.81kb)

What if ShutdownII and Monkey_l had a baby. A baby born
in the yard of Schtop?...You may
end up with this bastard map, Capital.

Objective: Steal the enemy flag from their flag
room, and return it to your capture point.

Scoring: 10 points per Capture.

Other Notes: Flag carriers drop the Flag when
they die. Dropped flags return to their Base
after 60 seconds.

// Capital bsp has a team scoring issue. Where when blue team captures the flag it rewards 10 team points to red. I fixed this in Capital_l

7 Comments

Commented 3 years ago2021-01-19 19:18:41 UTC Comment #103197
This looks awesome but are these the intended final textures?
Commented 3 years ago2021-01-22 16:25:06 UTC Comment #103200
The category says "Completed" but the screenshots say "Work in progress. Details and textures to follow."
Commented 3 years ago2021-01-22 22:31:34 UTC Comment #103201
It's a map built for functionality in an arena shooter. The kinds of details this community appreciates are often a hindrance in TFC. The simple texturing style fits well with the simple architecture. I approve!
Commented 3 years ago2021-01-24 14:34:53 UTC Comment #103207
I'm looking for more TFC CTF ideas. If you have something on paper, send it over. Here's my email:
sicnarf20@yahoo.com
Commented 3 years ago2021-01-27 18:42:46 UTC Comment #103211
I don't think texturing the map using existing TFC textures would really hinder the map at all. Hell, it might even help it.
Commented 3 years ago2021-03-04 17:38:11 UTC Comment #103371
In modern Quake 1 mapping dev-textured releases are pretty common. You could say it's a separate syle now.
Commented 3 years ago2021-03-07 17:53:26 UTC Comment #103373
I still suspect an intentional themed texturing could improve the map even more.

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