This is a smaller attack and defend map made for 10-12 players, however it is still enjoyable with fewer. Plenty of spawn points are provided, so playing with more should technically still work.
There are two cap points for the attackers to capture in order. Once they've done so, the teams reset and the defenders start as attackers at the beginning of the map. This setup is similar to Avanti.
Attackers receive 5 points upon capture of a command point, defenders receive 1 point every minute that the gates are up until the attackers successfully capture the command point.
Thanks to the Old School community for playtesting the map, their contributions took this map from "promising" to "good"!
Additionally, I'm going to make sure the rmf file is uploaded as well so others can look to it for an example. This map makes heavy use of teamcheck entities which can be really daunting on top of the rest of the entity setup for this type of map, and I want my file to be available as an example for anyone that needs it.
I've updated the download to include sectionattack_r and sectionattack_l, both revised to clean up some of the finer details so the map plays a little better. Both are identical except that _l restricts all players to soldier only, while _r allows any class. The rmf file for the original version is still included