Reuplink is a rework / remake of the classic Half-Life 1 demo, Uplink. The level has been made mostly from scratch using some assets and areas I have made for the now-canceled mod which was a more unconventional adaptation of Uplink's story. It includes a complete overhaul of the visuals and modified enemy encounters to differentiate it a bit from the original. The map takes roughly 10-15 minutes to complete.
The installation requires to overwrite the sound/sentences.txt file. It should not have an effect on the base game, however it is recommended to make a backup copy of the original file nonetheless.
It's a very interesting feeling going from the easily recognizable revamped areas to places that were reimagined, most noticeably the sewer and the Lambda Reactor Complex, the sense of having being here before but things are now different and then being suddenly hit with something unexpected kept me intrigued through the maps.
I liked that there were new textures for the containers, I also appreciated the locked door for the watch tower so now it makes sense for that soldier to be up there.
The enemy encounters when you return after setting the transmitter to the USNRC were good too, having alien slaves on top of crates and adding houndeyes to spice things up, but the thing I enjoyed the most was the Gargantua chase and that little section in Xen where I thought the lighting was cool.
My only complaint is that the func_tank with rockets wasn't present, and I always thought that turret was a memorable moment in Uplink.