A texture wad i'm making for an experiment of sorts. The textures where purpose made for the geometry you should use while also taking advantage of the 0.5 scale trick. if you think they're too big for the brushwork, that's because by default they are. You need to set both X and Y scale to 0.5 and then realign them onto the brushwork
i'm still creating this as of yet so there will be more added soon
WHAT LIES HERE
- 3 concrete wall textures
- 2 concrete floor/ceiling textures
- 3 pipe textures (one of which looks like rusted metal)
- 1 light texture
- 1 door texture
- Prop textures (fire axtinguisher, wooden desk, cardboard boxes, fuse box