Scientist window climb example

Half-Life HL
Scientist window climb example by Erty
Posted 1 year ago2023-06-28 09:15:55 UTC • Examples • Half-Life
Loading...
Screenshot Thumbnail
Name
Scientist window climb example
By
Erty Erty
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
1 year ago2023-06-28 09:15:55 UTC
Updated
1 year ago2023-06-28 09:15:55 UTC
Views
992
Downloads
226
Comments
1

Simple example sequence of a scientist climbing through a window / over a ledge.

The lower ledge is made into a func_illusionary as otherwise the scripted_sequence is too close to the brush for the monster_scientist to reach it (bounding box intersects the brush).
Another workaround that could be used if it needs to be solid before/after the sequence would be using an invisible func_wall_toggle. Simply trigger it just before calling the sequence to make it non-solid, and trigger it again once the sequence has finished (in this case, we're using the crawlwindow sequence which lasts 2.8 seconds).

1 Comment

Commented 2 months ago2024-09-19 23:53:32 UTC Comment #106407
This tutorial helps me a lot! I'm not talking about now but I'm talking about one year ago :heart:

You must log in to post a comment. You can login or register a new account.