Scientist window climb example

Half-Life HL
Scientist window climb example by Erty
Posted 11 months ago2023-06-28 09:15:55 UTC • Examples • Half-Life
Loading...
Screenshot Thumbnail
Name
Scientist window climb example
By
Erty Erty
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
11 months ago2023-06-28 09:15:55 UTC
Updated
11 months ago2023-06-28 09:15:55 UTC
Views
712
Downloads
151
Comments
0

Simple example sequence of a scientist climbing through a window / over a ledge.

The lower ledge is made into a func_illusionary as otherwise the scripted_sequence is too close to the brush for the monster_scientist to reach it (bounding box intersects the brush).
Another workaround that could be used if it needs to be solid before/after the sequence would be using an invisible func_wall_toggle. Simply trigger it just before calling the sequence to make it non-solid, and trigger it again once the sequence has finished (in this case, we're using the crawlwindow sequence which lasts 2.8 seconds).

Comments

You must log in to post a comment. You can login or register a new account.