EscapeTheFacility

Half-Life HL
EscapeTheFacility by nebrine
Posted 10 months ago2024-01-15 13:23:47 UTC • Completed • Half-Life
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Name
EscapeTheFacility
By
nebrine nebrine
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
10 months ago2024-01-15 13:23:47 UTC
Updated
10 months ago2024-01-19 18:34:55 UTC
Views
727
Downloads
322
Comments
6
Rating
5.00 (2)
Reviews
0

In this map, you have to escape and fight through enemies.

It was my first map created that was left unfinished
So I decided to remake and 'finish' the map.

There is no storyline to this map, mostly just for fun and try to learn how to work with J.A.C.K better.

(Video Below)

https://youtu.be/Pd3HlktBBqY?si=vAErGiZesooo-s3e

6 Comments

Commented 10 months ago2024-01-15 18:42:39 UTC Comment #105879
It's beautyful!
I had fun playing this!
Continue doing Maps
Good job man!
Commented 10 months ago2024-01-16 10:04:45 UTC Comment #105882
Well done! It's a great first map. One question - was there a way to activate the other doors (the ones with controls and next to them) in the large room right before the Apache area?
Commented 10 months ago2024-01-17 07:03:16 UTC Comment #105885
Hi, how you done the player that walks alone?
Commented 10 months ago2024-01-17 10:49:46 UTC Comment #105886
thank u guys for the reviews and also ill answer ur questions

1 (Jazveh): No unfortunately they dont move, the rest of the garage doors are just fakes/props.
2 (Combined): If you mean the G-man that walks by the window in the 2nd room I used an animated_sequence. I followed
this tutorial by VheTutor: https://www.youtube.com/watch?v=h5jNKWcX8Io&t=461s

(and if i got any of your questions wrong by mistake please let me know :biggrin:)
Commented 9 months ago2024-01-22 20:02:06 UTC Comment #105917
Just tried it out, that was sweet, I really enjoyed the detailing and the classic old school style, well timed scripted sequences along with fitting music choices, I specially liked the intro cutscene and barney's security post.

The only thing I have to nitpick is that you forgot to set which type of material the pushable crate is, you have it on Glass which is the default so when you whack it with the crowbar you get the broken glass decals.

Also this is just a suggestion but I think windows would look better if you add some borders to them (can be used on doors too) but anyways it still looks fine overall and I enjoyed it.

Hoping to see more from you in the future!
Commented 9 months ago2024-01-27 03:38:35 UTC Comment #105934
Short but sweet. Good use of office textures and some nice details in each room, warehouse fight is nicely done with lots of great cover options.

The wall and floor texturing is a little simple, but has a nice palette so it's not too noticeable.

Good job, keep it up.

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