Amplified

Half-Life HL
Amplified by FregZile
Posted 11 months ago2024-01-18 01:46:59 UTC • Completed • Half-Life
Loading...
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Name
Amplified
By
FregZile FregZile
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
11 months ago2024-01-18 01:46:59 UTC
Updated
11 months ago2024-01-18 17:24:59 UTC
Views
849
Downloads
290
Comments
5
Rating
4.75 (4)
Reviews
0
full star full star full star full star full star Download (2mb)

Hello, here's the map I made for the Half Life 25th anniversary Vanilla contest.

RECOMMANDED GRAPHIC SETTINGS :
For optimal render

defaut_fov "105" or "110"
gamma "2.6"
brightness "2"

and if possible, turn on widescreen resolution.

Special thanks to
  • Mozartkugeln
  • tophatwaffle
  • the303
  • mateo21
  • monolith
  • the TWHL community
  • my gf who supported me through all this...
Some figures :

build time : ~15 days (december 2023 to january 2024)
compilation time : 40 min
~60 test compilations
~200 leaks fixed
1 custom texture used only, the rest are original WADs

5 Comments

Commented 11 months ago2024-01-18 05:10:52 UTC Comment #105887
wOW
Amazing brushwork and design
Great Job!
Commented 11 months ago2024-01-18 06:19:14 UTC Comment #105888
Fantastic brushwork and use of vanilla textures, had a blast checking it out with you!
Commented 11 months ago2024-01-18 09:02:27 UTC Comment #105889
This Is awesome!
Amazing brushwork!
Commented 10 months ago2024-01-24 16:50:12 UTC Comment #105926
awesome geometry and sweet aesthetic, very sleek. flows nicely. would love to play some DM on it
Commented 10 months ago2024-02-03 12:44:11 UTC Comment #105953
Great brushwork and layout design ( MAP2Curve wasn't used in this! ), as well as great use of vanilla textures, which blends all perfectly.
However, there is an issue that stops me from rating 5/5 this map: The "map wide kill zone".

The cooldown for it is very short, and as seen in game sessions, it can be almost constantly triggered. It also doesn't help that it isn't clear which zones are affected or not, or the small range of visual effects indicating that it is activating, as well as the fact that the kill zone lasts for several seconds. All of this makes players lose health and die for a couple of times, while being confused of what's going on.
The jumppads under the swinging platform aren't very useful, and it is easy to get trapped into the pit at the map center, but these are small complaints.

Overall, great job, for being done in ~15 days!

You must log in to post a comment. You can login or register a new account.