Headcrab Hunt

Half-Life HL
Headcrab Hunt by Rimrook
Posted 3 weeks ago2024-04-02 23:47:14 UTC • Completed • Half-Life
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Name
Headcrab Hunt
By
Rimrook Rimrook
Type
Mod
Engine
Goldsource
Game
Half-Life
Category
Completed
Created
3 weeks ago2024-04-02 23:47:14 UTC
Updated
2 weeks ago2024-04-15 10:58:31 UTC
Views
297
Downloads
57
Comments
3
Rating
3.00 (2)
Reviews
0
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Just one map so far, hh_equipment. The template is just to play around with and get an idea of how things work.
This is the pre-code pre-final version without WoodenMan's main menu background and mikk's code. Stay tuned for that. Once we have code, hundreds of crabs can be added with ease.

In hh_equipment, there are the maximum of 50 baby headcrabs to find. Be diligent, vigilant, look high and low, and use what you have at your disposal. You can zoom in with the right mouse button, kill yourself with no penalties, and use the flashlight. Some things are only breakable with the crowbar, and other with more drastic measures. Be sure to look for anything out of place as well.

GoOoOoOoOoOoOoOoD LuUuUuUuUuUuUuUuUcK~~~!!!

3 Comments

Commented 3 weeks ago2024-04-03 12:36:56 UTC Comment #106103
IMHO, very good, but:
  • a very high w_poly;
  • the map needs additional optimization;
  • it is advisable to make changes that improve gameplay;
  • fix small shortcomings of texture.
Commented 3 weeks ago2024-04-03 21:05:36 UTC Comment #106108
Heh, funny that you changed your mind and made such a nice detailed map in a short time span, I really did enjoy running around and trying to find all headcrabs. I didn't actually count the time but I think it took me 1 and a half atleast, the last few headcrabs were hidden pretty good. I also didn't understand the tripmines at first, but then I really enjoyed that mechanic. And I even abused them sometimes where I just spammed them at places, I guess if I hadn't I wouldn't have found every headcrab.

As for textures, I noticed a few missing ones, 3 to be specific:
  1. the top trim under the hallway with the 69 above
  2. the crate on the shelf near 1. is missing it's bottom
  3. the top green metal crate is missing it's bottom
Also if you press Esc to pause and then Esc again to unpause, it also zooms, not sure if that's intended (as in no other way to do it) or if it's a bug? It's no biggie, just found it odd when I noticed it.

And I didn't notice any needs for optimization on my Intel I5-4590 with a Nvidia Geforce GT1030.
Commented 3 weeks ago2024-04-03 21:33:43 UTC Comment #106109
Thanks for the feedback. Missing textures are likely from turning all my dev textures into null once I think I got everything. I simply didn't notice them. The pause zoom is a biproduct of binding an animated cvar to a -command like +mouse2 -mouse2. It can be fixed by not animating it, but it's not as fancy looking. I'm happy to hear that you found the tripmine platforms enjoyable. I hope to continue to develop them. I'm surprise you didn't mention the weird lights in the little food section. turns out you can't flip lights or toggle them either on or off independently. All the targeted light have to be either on or off, not some on or some off. If there's a way to do it, I don't know it. :<

As long as all the crabs were fun to look for, cosmetics aside, I see this as a success. If you looked for them for 1.5 hours, I'm surprised someone played the mod for that long at all.

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