Breakable only by explosives example

Half-Life HL
Breakable only by explosives example by jamie
Posted 2 weeks ago2025-01-08 01:17:23 UTC • Examples • Half-Life
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Name
Breakable only by explosives example
By
jamie jamie
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
2 weeks ago2025-01-08 01:17:23 UTC
Updated
2 weeks ago2025-01-08 01:17:23 UTC
Views
185
Downloads
59
Comments
2
Rating
3.00 (1)

A simple map on how to make a breakable that only break when an explosive is used. This is done with a func_wall_toggle (the door), that is triggered by a func_breakable (the explosive crate) wich has the "Trigger only" flag enabled. As you can try, this box cannot be destroyed with weapons like the crowbar or the pistol.
There are hidden small invisible breakables that, when broken, destroy the explosives crate and consequently, destroy the door. I'm not sure if i made myself clear, so i'd recommend you to take a look at the example map.

2 Comments

Commented 1 week ago2025-01-12 11:23:03 UTC Comment #106610
This isn't a bad way of doing it, but quite easy to cheese if you know where to shoot.

I've set something up like this recently using buttons that activate when damaged and then reset immediately. These buttons then target a multisource entity which targets the breakable door or wall. Unless all of the buttons are hit at the same time with a reasonable amount of damage, it's impossible to break the target, so you can't cheese it by shooting at a single spot. :)
Commented 1 week ago2025-01-13 21:42:29 UTC Comment #106611
Sounds interesting. I'll try it, might update this. Thanks Urby.

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