the next version of the lobby, for amax 10 persons deathmatch, serval weapons everywhere and a smedium outdoor area.
i might make it bigger someday.
it is the seuqel to the populair lobby.
there is a room wiht 5 screens, 3 of them are cameras, the will show the battlefield.
dont fall into the water ore you wont get out:)
i need commments nad to know what you think about it
compile time 10-15 minutes wiht batch compiler
put the pepper.wad in your valve folder
put the lobbyv2.bsp into your valve/maps folder
run the map by multiplayer lan game create game and select the map lobbyv2
Goodies:
- Great rebuilding of the Lobby scene in Matrix!
- Fun to play
- Camera's
- New textures (I've never seen that water texture before)
- Nice work with the generator and the train
- Architexture]
Badies:- Some bad texture work (not really an issue)
- If you look through the fence on either side of the door leading into the lobby, you can see through the fence into the lobby somehow. Weird
- LOL the table is too high, make it lower to be more realistic
I give it a 4. Well done!the connection wiht the first map is that it is totaly build on it, only some small things have been changed in the lobby itself.
and the water texture i created myself.
what about the mirrord door?? and the walkway wich connect the camera room wiht the power generator.
i might make the train useble, as a transport to a other part.
tell me where the texture work is and i might be able to fix it
il go fix the bugs when there are more commments, so i know if anyone else has found a bug
thans a lot everyone
He made the first lobby, I think hes the one to decide wether its a sequel or not.
i tried it in software mode as well as opengl and it lagged up repeatedly in software..
not enough weapons man!!!
nice detail i guess, but i don't see what the big fuss is abotu this map, its not near as involving as even the standard HL deathmatch maps
I meant thats its only in some places, and is quite minor. Yes Seventh I got that too with the lift. Pepper, you need to be able to go in the lift at the end of the lobby and go to the roof! That'd be gr8
adn 7th, your sure you tryed all the panels for the camera?
and can you explain simeler how you destroyed the front door
Front doors: let them start to open, then run against the steel frame. The glass will lag behind an inch or two.
So, things I really liked:
+reflective floor was oustanding!
+red lighing in the train area and that area in general were fabulous
+"bridge" was really nice
+loved the little red room with the env beams
+I liked that you could avoid the train by crouching, and still get zapped by the "rail" lol
+nice, different custom water texture.
Nice work!