Entity Attributes: Angular Velocity Last edited 1 month ago2024-09-22 06:44:53 UTC

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Angular Velocity (avelocity) is an attribute/keyvalue you can give to some brush or point entities. When the entities are active, they will apply angular rotation (Y/Z/X) to their Pitch Yaw Roll (angles) attribute respectively, i.e. avelocity of 0 30 45 applies 30°/s Yaw and 45°/s Roll rotations.

An extensive list of how different entities handle avelocity is available in Reference: Entities, angles, avelocity, and origin page.

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