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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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AAATRIGGER
aiscripted_sequence
ambient_generic
ammo_357
ammo_9mmAR
ammo_9mmbox
ammo_9mmclip
ammo_ARgrenades
ammo_buckshot
ammo_crossbow
ammo_gaussclip
ammo_rpgclip
armoury_entity (Counter-Strike)
Batch Compiling
BEVEL
Brush
Brush Entity
Brush Outside World
BSP Compiler
button_target
Carve
Channel
CLIP
Clipping tool
Compile
CONTENTWATER
Creating WAD files with makels and qlumpy
CSG Compiler
cycler
cycler_sprite
cycler_weapon
cycler_wreckage
Decal
Decompiling
Displacement
Entity
Entity Attribute: ...activate goal #
Entity Attribute: Activate goal #
Entity Attribute: Activate goals in group #
Entity Attribute: Affect all not on Team
Entity Attribute: Affect all on Team
Entity Attribute: Delay before activate
Entity Attribute: Delay before trigger
Entity Attribute: Effect radius
Entity Attribute: Filter Classname
Entity Attribute: Goal initial state
Entity Attribute: group_no
Entity Attribute: Has item #
Entity Attribute: Has item from group #
Entity Attribute: Hasn't item from group #