env_beverage
Last edited 5 years ago2019-05-13 07:30:04 UTC
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When triggered, spawns a soft drink can that will give the player 1 health when picked up. The spawn will make a clunking sound.
Attributes
- Name (targetname) - Name is a general attribute used to identify entities.
- Pitch Yaw Roll (Y Z X) (angles) - Changes the rotational position of the item.
- Capacity (health) - The number of times the entity can be triggered. Once this number of cans has been spawned, further triggers will do nothing.
- Beverage Type (skin) - Sets the texture of the cans.
- Coca-Cola (0) - A lime green can with what appears to be half a kiwifruit pictured, labelled "HAI !" in white.
- Sprite (1) - A brown can with yellow droplets pictured, labelled "GLUB" in yellow.
- Diet Coke (2) - A red/blue can with red berries pictured, labelled "GRAPE" in white.
- Orange (3) - A blue and green can with a lighter blue face pictured, and a label that is too pixellated to read clearly.
- Surge (4) - A dark green can with darker coloured ends, labelled "YUCK" in white.
- Moxie (5) - A yellow/orange can with a fiery effect, labelled "DANTE" in dark red.
- Random (6) - Picks a random texture for each spawn.
Flags
This entity has no flags.
Notes
- While the Beverage Type names are real brands of soft drink, the textures they relate to are not similar in any meaningful way.
- The cans will be consumed regardless of whether the player needs it, unlike most other items.
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