func_ladder (Half-Life)
Last edited 16 years ago2008-05-04 03:44:32 UTC
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Brush EntityThis creates an invisible area which, when entered by the player, allows to player to climb up or down.
Attributes
- Name (targetname) - Property used to identify entities.
Flags
Inputs
Outputs
Notes
- The simplest way to create a ladder is to construct the visible bit first, with whatever texture you want, then copy the brush, drag it forward, and turn it into a func_ladder.
- This entity can also simulate ropes (although the sound isn't quite right).
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