func_vehiclecontrols Last edited 5 months ago2023-11-20 19:21:00 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

func_vehiclecontrols - Brush Entity

Defines the location of the controls in a func_vehicle (what you have to USE in order to start controlling the vehicle). Moves with the vehicle it's set to control; works much like func_traincontrols.
Games/mods support
This entity is present in Counter-Strike (including Condition Zero) since 2000.

For Half-Life, this entity was added in the 25th anniversary update from November 2023. This means that this entity will not spawn if the map is running of an older version of Half-Life (a warning in the console will be shown).

This entity is not present in other games/mods (unless said game/mod reimplement this entity through custom code).

Attributes

Flags

Comments

You must log in to post a comment. You can login or register a new account.