func_vehiclecontrols
Last edited 1 year ago2023-11-19 23:24:05 UTC
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Brush Entity
Defines the location of the controls in a
func_vehicle (what you have to USE in order to start controlling the vehicle). Moves with the vehicle it's set to control; works much like
func_traincontrols.
Attributes
- Vehicle Name (target) - Name of func_vehicle to control.
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