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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
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item_weapon (Deathmatch Classic)
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item_weapon (Deathmatch Classic)
Last edited
2 years ago
2022-09-16 12:36:17 UTC
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item_weapon -
Point Entity
An alternate method of spawning ammo for weapons.
Attributes
None.
Flags
Shells (1)
- If ticked, will spawn shells for the (Super) Shotgun in the same fashion as
item_shells
.
Spikes (2)
- If ticked, will spawn spikes (nails) for the (Super) Nailgun in the same fashion as
item_spikes
.
Rockets (4)
- If ticked, will spawn rockets for the Grenade/Rocket Launcher in the same fashion as
item_rockets
.
Big (8)
- If ticked, doubles the amount of ammo given and also changes the model to a "big" variant.
Notes
There is no flag for the cells for the Lighting Gun meaning that you have to use
item_cells
instead.
If the
deathmatch
CVAR is 3 or 5, this entity respawn after 15 seconds instead of 30 seconds.
If the
deathmatch
CVAR is 4, this entity remove itself after spawning.
Categories
Entity Guides
Point Entities
Deathmatch Classic Entity Guide
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