media
folder:Value | Track (or action) |
---|---|
-1 | Stop |
1 | None |
2 | Half-Life01.mp3 |
3 | Prospero01.mp3 |
4 | Half-Life12.mp3 |
5 | Half-Life07.mp3 |
6 | Half-Life10.mp3 |
7 | Suspense01.mp3 |
8 | Suspense03.mp3 |
9 | Half-Life09.mp3 |
10 | Half-Life02.mp3 |
11 | Half-Life13.mp3 |
12 | Half-Life04.mp3 |
13 | Half-Life15.mp3 |
14 | Half-Life14.mp3 |
15 | Half-Life16.mp3 |
16 | Suspense02.mp3 |
17 | Half-Life03.mp3 |
18 | Half-Life08.mp3 |
19 | Prospero02.mp3 |
20 | Half-Life05.mp3 |
21 | Prospero04.mp3 |
22 | Half-Life11.mp3 |
23 | Half-Life06.mp3 |
24 | Prospero03.mp3 |
25 | Half-Life17.mp3 |
26 | Prospero05.mp3 |
27 | Suspense05.mp3 |
28 | Suspense07.mp3 |
29 | gamestartup.mp3 |
30 | None |
cd play #
or cd stop
commands to the client.gamestartup.mp3
will start playing as soon as the game starts (this includes the main menu) if present, and will keep playing until a target_cdaudio or trigger_cdaudio
stops or starts another track (or one of the command above is issued).You must log in to post a comment. You can login or register a new account.
I tried few times, but it just starts the counting back from start.