trigger_once (Half-Life)
Last edited 16 years ago2008-06-11 08:12:50 UTC
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Brush EntityWhen this entity's area is entered by players, pushable objects or monsters, it triggers its target, but only once.
Attributes
- Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
- Name (targetname) - Property used to identify entities.
- Master (master) - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
- Delay before trigger (delay) - Usually the time in seconds before an entity should trigger its target (after being triggered itself). Under other SmartEdit names, delay might also be the time to wait before performing some other action.
- Kill target (killtarget) - Remove this entity from the game when the trigger_once is triggered.
- Target Path (netname)
- Sound style (sounds)
- Message (message)
Flags
- Monsters (1) - Allow monsters to activate this entity.
- No Clients (2) - Players cannot activate this entity.
- Pushables (4) - Allow pushable objects to activate this entity.
Inputs
Outputs
Comments
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