trigger_relay (Half-Life) Last edited 16 years ago2008-04-26 14:57:15 UTC

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Point Entity

This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target (only turn it on, or only turn it off, as opposed to the toggling experienced with typical triggering).

Attributes

what normal triggers use. On and Off will only trigger their targets on or off respectively, and will
not affect targets that are already on or off.

Flags

Inputs

Outputs

*

1 Comment

Commented 7 years ago2017-11-22 23:02:56 UTC Comment #101111
Loses the activator (player) reference. Use another entity that preserves it otherwise the triggered entities won't affect the current player.

Granted you don't rely on specifying a Trigger State, an alternative would be to use a game_counter with limit set to 1. Using a func_button also works, but creates brushes.

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