Spawns the pipewrench. In a
deathmatch game, the weapon respawns 20 seconds after being collected. Pressing/holding the second attack button will charge an attack that is made upon releasing the button. The longer the charge, the more damage it does.
Attributes
- Target (target) - Seemingly unused.
- Delay before trigger (delay) - Seemingly unused.
- KillTarget (killtarget) - Seemingly unused.
- Name (targetname) - Name is a general attribute used to identify entities.
- Pitch Yaw Roll (Y Z X) (angles) - Changes the rotational position of the item.
Flags
- Not in Deathmatch (2048) - If enabled, the entity will not be present in a deathmatch game.