MDL color remap(Player/Sven NPC&MDL) Created 6 years ago2017-07-18 21:08:39 UTC by The303 The303

Created 6 years ago2017-07-18 21:08:39 UTC by The303 The303

Posted 6 years ago2017-07-18 21:08:39 UTC Post #336145
Color Remapping Guide

Color remaps are the ability to make playermodels use the topcolor and bottomcolor changes in the multiplayer tab and is more powerful than DM_BASE method. This will also work for HLDM models.

I am also posting this because as of the recent Sven Co-op update version 5.13 there was an update to allow any model entity or NPC that has remap textures to be controlled via "topcolor&bottomcolor" keyvalues using ranges 0~255. This allows for wide variants of models without needing additional skin textures (adding to filesize) or multiple models as some people have done just for reskins.

While this video tutorial was originally written for just playermodels, the same methods apply for NPC/other model textures only without needing a portrait.

Also don't forget you can also have "topcolor" & "bottomcolor" changed by things like "trigger_changevalue" as ive tested. Lastly P2MV model viewer can preview Remap_ textures.
Posted 6 years ago2017-07-22 04:25:15 UTC Post #336219
Nice - I've never really understood how that colour remapping works and I can see it's not so simple.
Posted 6 years ago2017-07-22 18:39:30 UTC Post #336236
Yes its a tricky process but Id say its well worth the effort, especially if you are working with Sven coop now since you can use topcolor/bottomcolor with any model/monster entity for great variety.

Now if you know about UV editing you can do a workaround where you just detach the parts of the model you want remapped and give it its own smaller texture sheet and then use a "full range" number for a faster method so you dont have to pallete edit. However you can only use one or the other that way.
Posted 6 years ago2017-07-23 13:08:14 UTC Post #336251
If I ever make a player model skin, I'll make sure to check this out. I think I can do something pretty funny with it, lol.
Admer456 Admer456If it ain't broken, don't fox it!
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