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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

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avatar Habboi 8th November 2012, 21:45 PM

If anyone's curious my mapping partner took a pic of our playtest tonight. Seems so weird seeing it when I first got my hands on it. It's so close to being finished, can't wait.

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Open them in tabs and you can compare ;)

Image'd for convenience - Grim


avatar TJB says: 8th November 2012, 21:56 PM
I like it, although those stacked pipes look like they need wedges at the sides to stop them from rolling apart.
avatar Dimbeak says: 8th November 2012, 22:12 PM
HOT DAMN that's a pretty good looking map. :3
avatar Stojke says: 8th November 2012, 23:00 PM
Really awesome.
avatar Penguinboy says: 8th November 2012, 23:04 PM
This looks really cool, nice work :D
avatar JeffMOD says: 8th November 2012, 23:32 PM
The difference between the orangemapped version and the near-final version is huge! I almost can't believe they came from the same vmf!
Looking great, keep it up!
avatar Tetsu0 says: 8th November 2012, 23:42 PM
Incredible work!
avatar Skals says: 8th November 2012, 23:59 PM
Damn that is so amazing! Not so much the second one, but the first one, god, that's some beautiful orange!
avatar Jessie says: 9th November 2012, 00:46 AM
Sexy. Goddamn sexy.
avatar Blitzkrieg says: 9th November 2012, 03:24 AM
Looks fucking awesome. Those pipes look pretty natural IMO. Perhaps a single wooden board running along the length of the bottom of the outside two pipes that would keep them from rolling under the pressure. Kind of like a wedge?

A pretty minor detail, you've got all the important details mastered it seems. Awesome stuff!
avatar Jessie says: 9th November 2012, 06:55 AM
I like it that THAT was TJB's main reaction.
avatar Strider says: 9th November 2012, 10:25 AM
Been following this on Steampowered and Interlopers, it looks incredible. Can't wait to play it.

I wish I could bloody well model!
avatar Habboi says: 9th November 2012, 11:15 AM
Thanks peeps. The pipe pile as I like to call it definitely needs your suggestions however we're leaving it as it is for now because as a gameplay thing we're not sure it's needed. Ingame it looks silly when you run on top of it so whenever we have a disagreement we basically say "Let's throw it on the workshop test pile."

Special thanks to Hunter for ze logo decal.
avatar JeffMOD says: 9th November 2012, 11:54 AM
One thing you could try to make the pipe pile look less silly but keep it there as cover is just 'roll' the top pipe off the pile and have it lying next to it. That way if the player is on it, there's more foot space for their model.
avatar Habboi says: 9th November 2012, 12:24 PM
Yeah that's a good idea. I'll note that one down.
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