Journal #8529

Posted 9 years ago2015-03-31 13:45:03 UTC
Notewell NotewellGIASFELFEBREHBER
I [no longer] have a problem. I want to recompile all the C42 maps using Vluzacn's tools, but when I try to compile them using The Compilator, I get an error -
User posted image
I've verified that nothing else is running that should be using the BSP file - and even gone so far as to delete it before compiling (it once again compiled, spat out that error, and left me with a fullbright map)

Here's the compile log.

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hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: hlcsg.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -wadinclude 42.wad -chart -estimate
Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -wadinclude 42.wad -chart -estimate -low -wadautodetect
Entering C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[42.wad]

CreateBrush:
(0.23 seconds)
CSGBrush:
(0.29 seconds)

added 2 additional animating textures.
Including Wadfile: \program files (x86)\steam\steamapps\common\half-life\colony42\42.wad
  • Contains 8 used textures, 8.99 percent of map (274 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad
  • Contains 81 used textures, 91.01 percent of map (3116 textures in wad)
Wad files required to run the map: "halflife.wad;"
Texture usage is at 1.08 mb (of 32.00 mb MAX)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/512 0/32768 ( 0.0%)
planes 9428/32768 188560/655360 (28.8%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1023/32767 40920/1310680 ( 3.1%)
faces 0/65535 0/1310700 ( 0.0%)
  • worldfaces 0/32768 0/0 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/32760 0/917280 ( 0.0%)
  • worldleaves 0/8192 0/0 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 401776/33554432 ( 1.2%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 29904/2097152 ( 1.4%)
  • AllocBlock 0/64 0/0 ( 0.0%)
89 textures referenced

Total BSP file data space used: 661160 bytes

Wad files required to run the map: "halflife.wad;"
0.83 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: hlbsp.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -chart -estimate
Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -chart -estimate -low

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 500...883 (0.10 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.prt'
SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (142,-1010,-252)(236,-932,-182) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
825 (0.11 seconds)
SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (158,-1026,-256)(220,-948,-186) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
622 (0.07 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (142,-1010,-270)(236,-932,-200) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
874 (0.12 seconds)
Reduced 5577 clipnodes to 5293
Reduced 1023 texinfos to 702
Reduced 89 texdatas to 86 (401776 bytes to 296740)
Reduced 9428 planes to 3035
FixBrinks:
Increased 5293 clipnodes to 5376.

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 86/512 5504/32768 (16.8%)
planes 3035/32768 60700/655360 ( 9.3%)
vertexes 4476/65535 53712/786420 ( 6.8%)
nodes 1995/32767 47880/786408 ( 6.1%)
texinfos 702/32767 28080/1310680 ( 2.1%)
faces 3194/65535 63880/1310700 ( 4.9%)
  • worldfaces 1097/32768 0/0 ( 3.3%)
clipnodes 5376/32767 43008/262136 (16.4%)
leaves 1316/32760 36848/917280 ( 4.0%)
  • worldleaves 214/8192 0/0 ( 2.6%)
marksurfaces 3611/65535 7222/131070 ( 5.5%)
surfedges 14754/512000 59016/2048000 ( 2.9%)
edges 7509/256000 30036/1024000 ( 2.9%)
texdata [variable] 296740/33554432 ( 0.9%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 29904/2097152 ( 1.4%)
  • AllocBlock 5/64 0/0 ( 7.8%)
86 textures referenced

Total BSP file data space used: 762530 bytes

Wad files required to run the map: "halflife.wad;"
1.32 seconds elapsed

--- END hlbsp ---

hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: hlvis.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -chart -estimate
Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -chart -estimate -low
214 portalleafs
504 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.04 seconds)
LeafThread:
(0.20 seconds)
average leafs visible: 54
g_visdatasize:3606 compressed from 5778

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 86/512 5504/32768 (16.8%)
planes 3035/32768 60700/655360 ( 9.3%)
vertexes 4476/65535 53712/786420 ( 6.8%)
nodes 1995/32767 47880/786408 ( 6.1%)
texinfos 702/32767 28080/1310680 ( 2.1%)
faces 3194/65535 63880/1310700 ( 4.9%)
  • worldfaces 1097/32768 0/0 ( 3.3%)
clipnodes 5376/32767 43008/262136 (16.4%)
leaves 1316/32760 36848/917280 ( 4.0%)
  • worldleaves 214/8192 0/0 ( 2.6%)
marksurfaces 3611/65535 7222/131070 ( 5.5%)
surfedges 14754/512000 59016/2048000 ( 2.9%)
edges 7509/256000 30036/1024000 ( 2.9%)
texdata [variable] 296740/33554432 ( 0.9%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 3606/8388608 ( 0.0%)
entdata [variable] 29904/2097152 ( 1.4%)
  • AllocBlock 5/64 0/0 ( 7.8%)
86 textures referenced

Total BSP file data space used: 766136 bytes

Wad files required to run the map: "halflife.wad;"
0.27 seconds elapsed

--- END hlvis ---

Copied:
C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.bsp

To:
C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\

The weirdest thing is, I haven't touched this map in years except to re-export it to map today - And I know for a fact that last time I did, it compiled perfectly fine.

6 Comments

Commented 9 years ago2015-03-31 14:34:23 UTC Comment #61208
I'm sorry to hear you're having troubles. I know that my Compilator isn't entirely bugfree and programmed in the most efficient way, but IT WILL compile if there are no other issues.
I see a bunch of Ambiguous leafnode content warnings, but that shouldn't keep the map from compiling. Perhaps you can fix these and see what happens?

Also, did you run RAD at least?
Commented 9 years ago2015-03-31 15:41:15 UTC Comment #61211
I tried to run RAD. It occurs to me now that maybe it's because I was running the x64 version of HLRAD. I'll try it with the x86 version and get back to you.
EDIT: Well, I managed to fix that problem via a combination of changing the HLRAD to x86 and splitting a brush that used to compile fine. Now I'm getting errors regarding the WADs which certainly exist.

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[42.wad]

CreateBrush:
(0.22 seconds)
CSGBrush:
(0.26 seconds)

Error: Could not open wad file 42.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file decals.wad
Error: Could not open wad file halflife.wad
Error: Could not open wad file liquids.wad
Error: Could not open wad file xeno.wad

--- END hlcsg ---

I'm going to give using wad.cfg a go.
EDIT: And no dice from that, either. Though it may be because somebody at microsoft decided Win7 should use three spaces in the Program Files (x86) folder.
Putting wads in a temp directory under C:\ got me back to the ambiguous leafnodes error.
Commented 9 years ago2015-03-31 16:26:34 UTC Comment #61209
Nah that can't be it. Try opening your maps in Hammer/Sledge and make sure you've loaded the wads you want to use as well, then just re-export to MAP and compile again. Maybe some paths got changed?

I've never used wad.cfg, wadincluding on the CSG page works just fine for me.
Commented 9 years ago2015-03-31 16:56:44 UTC Comment #61212
EDIT: Aha! By pausing the compile window after RAD, (which was called after all) I've managed to get the following error-

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\tools>hlrad.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -extra -notexscale -softsky -bounce4 -smooth 50 -blur 1.5 -softlight COLOR SPECIFIED -estimate 0(No 1)-chart
The system cannot find the file specified.

So is this saying it can't find the map, or it can't find hlrad.exe? I think I'm close to getting this to run, and hopefully once I do none of the other maps will have additional problems.

The bounce option doesn't seem to work - HLRAD gives an unknown option error with numbers such as 4 or 16.

Re-exporting to MAP was actually literally the first thing I did after I first encountered a problem - I realized that all the paths were wrong because of the different file structure on my new computer.
I just figured I'd only have to do that.

Okay, I've got it to the point now where it's not spitting out an error (I made another temp directory to place the bsps in)
Only problem left is that The Compilator is not running rad - either the 32 or 64 bit version. It is checked on the sidebar, and it has the following settings:
Extra
No Texture Scale
Soft Sky
Bounce 4
Smooth 50
Blur 1.5
Soft Light and Brightness 0

Anybody know any reason why Vluzacn's tools would not run under those settings?
Commented 9 years ago2015-03-31 17:44:25 UTC Comment #61213
Alright, I messed with the settings a little, and everything's working fine.
Thanks for the help, Muzz!
Commented 9 years ago2015-04-01 12:59:40 UTC Comment #61210
Haha, I think it's time for Compilator 4 and this time, make it better. :)
Thanks for your patience, though. :)

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