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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Nightmare: A horror map

Map Vault > Completed Maps

map screenshot

star star star star star
(20 votes)

[More Screenshots]


By Soup Miner (See more)
2nd October, 2004

722.85KB - BSP

Last edited: 12th October, 2004


This is a horrifying map that is sure to keep you at alert at all times and most definatley will make you jump a good few times. if you have ever played a map called rc_moonside you might recognize the sounds and texture style of this map. Rc_moonside was my inspiration for this map. Well what am I still talking for? Play the map and get scared already!


avatar Trapt says: 2nd October 2004, 23:05 PM
It didn't really scare me overall. I suppose the scariness wore off once you expected a monster to be in every room.

Still, I liked this map very much. It seemed to be well thought out, and you notice it while you are walking through. The only thing I didn't like was that teleport thing at the start. That was unbelievably annoying.

Here's what I think of the map:
+Atmosphere - Pretty scary.
+Texturing - I think the texturing fit in real well.
+Lighting - It was pretty much lit completely the whole way through, but with the dark textures it didn't seem like it. Very very nicely done.
+-Monster Placement - It was quite good at the start, but it kinda went downhill towards the end.
-Ending - Preeety stupid ending. I eventually gave up. I could've kept runnin' all day. I really would've liked to see a good ending, even if you end up dying. Something scripted or something. It just didn't feel right being put into a room full of zombies.

Thats about it. I think it was a real good map which I enjoyed playing.

Well Done

4.5/5 stars (rounded to 5)
avatar BrattyLord says: 2nd October 2004, 23:15 PM
Worldcraft dude,

That was pretty good.

It actually scared me at a point, when I walked down the hallway and the scream went off as the face came toward me.

This is a great start to making horror maps, although, here is what I think could be made different on your next horror map:

1: Use real textures, not like a wireframe thing. You need to make it more realistic in a horror map.

2: Different enemies. Gargs go well with horror.

3: It needs to be dark in some areas, with different colored lights and different effects.

4: You need to spread out your monsters a little more.

Overall pretty good.

I like the pictures on the walls. That added a good scarry atmostphere.

Read my horror tutorial called "adding atmosphere" on this site before working on your next one (please make another horror map).

also I stretch the possibility of making a horror map-pack... maybe with a team...

overall it was a lot better than the crap usually in the mapvault, so I give it *****
avatar Trapt says: 2nd October 2004, 23:21 PM
Just played it again, since I was bored. I really liked the "Don't go outside the walls part." That was teh coolest :)
avatar davideo59 says: 3rd October 2004, 00:08 AM
I think I screwed up with the sound cause I didnt hear much lol... But I think it was good anyway. IMO the pictures on the walls didn't match the setting - fake packman world with real pictures? Real textures would be better but I cannot complain.
It was good. Because the sounds werent right - the only time I jumped was running up those stairs with the headcrab at the top that just flew at me out of no where.
avatar AJ says: 3rd October 2004, 04:55 AM
Yeah, the sounds were borked for me too. Not bad, not bad at all! I must agree, the textures were...unusual to say the least. I thought that using lumbering, slow zombies wasn't a good idea...didn't keep me on my toes. 4 Stars.
avatar G_KID says: 3rd October 2004, 06:15 AM
Very good, not particulary scary, but the hologram flying towards you was good.
+Nice textures.
+Nice placement of monsters.
+Don't go outside the walls.
+Lighting as Trapy said, I thought of Tron really when i saw the map.
-You get the assault rifle, would of been better without it.
-Ending, even though i got all but one zombie to kill themselves i couldn't kill the last one, and i just exited.
-The clocks where back to front with the 9 being where the 3 is supposed to be and so on.
-Sounds? where?

Still a great map, sa they are just minor concerns really.
avatar CSHome says: 3rd October 2004, 06:19 AM
very well
avatar [DDHLP-C]copper says: 3rd October 2004, 06:33 AM
what zombies i played but there were no monsters the only thing that jumped at me was the face goin boo
liked the wavy floor felt like i was on a hollodeck lol
it was neat though just didnt see any monsters ?
avatar AJ says: 3rd October 2004, 07:09 AM
What? There are headcrabs and zombies! And the swimming things, can't remember their names...
avatar Trapt says: 3rd October 2004, 08:49 AM

Make sure you are playing in HL, and make sure you are playing in SP mode.
avatar ministeve says: 3rd October 2004, 09:21 AM
texturing was... nice. loved that part where you gave an illusion of the hall getting longer as you waled down it. for the less knowlegable, you should write a tut onthat. 4 stars.
avatar mulleboy says: 3rd October 2004, 11:30 AM
Shit, that face made me wet my pants ;D
avatar Soup Miner says: 3rd October 2004, 15:49 PM
Sorry guys, I guess I shoudl have specified. You are supposed to die at the end so just stand there. Or leave.
avatar Soup Miner says: 3rd October 2004, 15:55 PM
The sounds seemed to wok for very few people. Hmm, I redo a lesser version of it without so many sounds (about 25 ambient_generics, or more in this one all going on at once). Could be a sound overload but Ill take some out. If anyone would like to take this map a step further I still have some ideas left over and can make it even freakier. Let the vote begin!

-Come on! You know you wanted the 9mmAR, otherwise you would have died! (I'll add even more icthyousaurs and make the tunnel longer muhaha!)
avatar Playbus says: 3rd October 2004, 17:17 PM
I really, really want to play this, but when I try to download it I get a 90kb file which refuses to be opened instead of the seven hundred odd juicy kilobytes offered at the top of the page.


Please someone fix it!
avatar Soup Miner says: 3rd October 2004, 19:24 PM email me and I'll send you the map. If you still play single player games on WON play this map on WON because I suspect there is a sound problem with steam users.
avatar Soup Miner says: 3rd October 2004, 19:28 PM
Whoops, G_kid forgot to post this earlier, gah! Im hating myself for posting so much! The clocks are supposed to be like that. They are twisted and upside down etc. Its a weird map what do you expect?
avatar BrattyLord says: 3rd October 2004, 21:04 PM
instead of redoing it, why not start from scratch?
avatar Soup Miner says: 3rd October 2004, 21:49 PM
because I don't have enough ideas to start all over.
avatar Playbus says: 4th October 2004, 08:32 AM
It was fun. Nice work.

+did make me jump once (the face flying toward me hehe)

+Don't go outside the walls. Excellent.

+I didn't really get the texturing but that doesn't mean it's bad -- just didn't make me think "horror", but good work all the same.

+nice ghostly enemies and good placements

-bit short


-teleporter thing near start, irritating

This has inspired me to make my own horror map!

I expect it to take quite some time to make though.

I look forward to your sequel!

4 stars from me.
avatar Jahzel says: 4th October 2004, 13:09 PM
Excellent stuff, well done WCD. I particulary liked the screaming face that shoots towards you in the weird hallway. Keep up the good work and make some more for us!
avatar Jahzel says: 4th October 2004, 13:11 PM
Yes, also, I liked the way the ickies try to get you in the dark, quite scary. One thing I would say though is you really need to sort the ending bit out, seems very abrubt.
avatar Red says: 4th October 2004, 14:05 PM
In the start it was actuly scary but in after a while its not scary anymore... A tip is to change the envierment after a while...
avatar Seventh-Monkey says: 4th October 2004, 16:22 PM
Screaming woman made me jump.

Make the clocks entities! Face splittin'!
avatar Soup Miner says: 4th October 2004, 17:38 PM
I did make the clocks entites. ace splittin? Didn't see anywhen I tested it, weird. but thanks all for wanting to actually see my sequel (actually its just going to be an extended version of this... very extended).
avatar Captain P says: 5th October 2004, 16:32 PM
Mhh... abstract...

I don't think the abstract style went well with the horror theme, but there were some nicely thought out scenes in there. Too bad I expected a real horror map so most stuff wasn't really horrifying. You should've created a more strong sense of... fear... The map doesn't build tension, it doesn't really give a lot of space to the players imagination, while especially that is very usefull for horror-styled maps.
Right now the horror is more based on unsuspected events rather than on tension. Personally, I expected more of this after your 'hyping' ;).

Oh, and next time, create a mod folder when you have custom resources... easier to install... :)
avatar Captain P says: 5th October 2004, 16:33 PM
As for the clocks, I noticed some face splitting too. In the console, type 'r_drawentities 0' to make entities invisible. It's then easy to spot the clocks you forgot... :)
avatar Anonymous says: 6th October 2004, 21:58 PM
hehe nice! :) you pulled off some cool effects. that just goes to show that theres more to making fun maps than just filling them with detail. can you go into any of the other rooms, or just the one with the skelleton on the bed?
avatar Soup Miner says: 7th October 2004, 20:09 PM
Well if you missed the right room the first tme you will have been teleported to the beginning of the map, so... no.
avatar Slasher_101 says: 8th October 2004, 19:57 PM
This is the best horror map i've played !

and that part with the face..... that scared me the most anything has in a long time !
avatar Soup Miner says: 9th October 2004, 21:35 PM
Funny, I expected "Dont go outside the walls" to scare everyone but that face is getting everyone. Oh well, as long as people are satisfied.
Please tell me the sounds worked.
avatar Kasperg says: 12th October 2004, 13:22 PM
Nice, a very original and daring map. The unusual textures add to the feeling of the map. Just imagine it with normal HL textures, it wouldnt be the same...
After reading the reviews, I already knew what kind of scares I was gonna face, but it was fun none the less. Oh, the teleports were annoying ;)
avatar lament says: 29th October 2004, 17:28 PM
I played this map and loved it. I really liked the theme with the neon and black, very different. The head crab made me jump and the dont go outside the walls was freaky. Sure its not perfect but what is? 5/5
avatar Hammerboy says: 29th October 2004, 20:56 PM
This map is real hot stuff! It would never cross my mind to make anything like this! Well, I'm new in this bullshit of mapping and modding, and I've got some experience in this, so I can't really qualificate a map as good or bad... but for me is really good. Contine WCD!!!!!!!
avatar Hammerboy says: 29th October 2004, 21:03 PM
SORRY WCD!!!!! Send me the map to my e-mail ( I suppose the file is corrupted!!!!!
I get a 220 kb file!!!!!
avatar Hammerboy says: 30th October 2004, 19:39 PM
WCD, thanks you a lot for the map! Damn! It was very good. As I said before, continue on mapping, you're good.
avatar VOX says: 10th April 2005, 01:43 AM
this map reminded me of american mgees alice, or at least being on some kind of hallucinogen. real good map i liked the feel. screaming woman and flying face got me the most.
avatar Ansith says: star star star star star 20th October 2005, 05:58 AM
i know this is old but ive just tryed it and i love it, the first door scared me a little bit and the face was an awsome scare, i loved those zombies and the headcrabs hologram effect, very nice

i'll give you a big 5
avatar Dimbeak says: star star star star star 29th January 2011, 23:26 PM
avatar Captain Terror says: 10th October 2011, 22:46 PM
how have i never seen this before?! <downloading>
avatar Captain Terror says: star star star star 29th November 2011, 22:57 PM
Haha NOT what i expected!

+Func concept idea
+higly intereactive
++creative trickery
+enjoyable gameplay
+good use of sound/ambience
+/-the theme was not the prettiest, but it worked and was unique.
+/-not very scarry, but i guess you pulled off the dream-likedness, "abstract" quality off pretty good. (not like your more recent "horror" maps)

-there is no directory structure whatsoever

Interesting and fun gameplay. very creatively done and good ingenuity. (i would never think to use those swimming creatrues could be used out of water) you could have color rendered them slime green for a excellent likeness of slimer from the ghostbusters! =)

Also interesting you can render the models transparent; i had no idea you could do that.

All in all an oldie but goodie. 3.5 rounds up to 4 stars.
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