Half-Life Re-imagined competition results on their way...
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, neophus775, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

9

Cobalt

19

Turquoise

5

Cyan

8

Royal

3

Teal

3

Onliners

7 secs

Loulimi

3 mins

Striker

9 mins

Dr. Orange

10 mins

neophus775

15 mins

NineTnine

17 mins

Windawz

22 mins

Penguinboy

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

(for the cubicle project) TWHL Office

Map Vault > Completed Maps

map screenshot

star star star star star
(1 votes)

[More Screenshots]

Avatar

By Suparsonik (See more)
25th February, 2010

Half-Life
Hosted Externally - RMF, MAP, BSP
1894 views
407 downloads
17 comments

Last edited: 28th August, 2012

download

YAY! My first completed map!

It's for the cubicle project though. -wadincluded. Also added the wad itself if anyone else wants to use it.

In order to make things a whole helluva lot easier, i suggest you make a "music" folder in your half-life sound folder and put green_onions in there.

People that I forgotten to put in there: DiscoStu, zeebaG, SpaG, Tetsu0, and more that I can't think of. :(

Comments

avatar JeffMOD says: 25th February 2010, 18:59 PM
Looks pretty good. Just from the screenshot, however, a few things:
Cubicles looks fairly thick- make the walls maybe half that size.
Also, lighting is dull and architecture is a bit blocky.
I'll play it and report back; It does look nice.
EDIT: Eh, host is kinda bad. Perhaps you could use Filefront or something else for later maps?
EDIT2: You forgot to wadinclude. :(
You'll also need to set up the download file like this:
maps/[.map, .rmf, .bsp here]
sound/music/green_onions.wav (make sure to rename it with an underscore and update the map to suit, the game is looking for a file named "Green"
Make sure to run Extra RAD and wadinclude with BSP. I want to play this.
avatar Rimrook says: 25th February 2010, 20:40 PM
also add the wad you're using.

OMG GREEN ONIONS
avatar hlife_hotdog says: 25th February 2010, 22:11 PM
Dammit. I can't play it because it's missing the wad and I want to know if I'm in it ;D
avatar Suparsonik says: 25th February 2010, 23:24 PM
yeah, the computer that is mine is playing that song.

oops, i'll wadinclude this time
avatar DiscoStu says: 26th February 2010, 02:55 AM
Quite a literal interpretation of the project!

DLing.
avatar Tetsu0 says: 26th February 2010, 15:31 PM
aww wheres my avatar :(

I would recommend making all the nameplates func_illusionary - so you don't get caught up on them, and also make the lights func_walls. They'll still emit light, but they wont carve up the ceiling. Also, you only have 10 months for EOTM.
avatar kdunivan says: 27th February 2010, 18:13 PM
I don't map for Half-Life 1 anymore but I did download and review your map.

Not bad for your first completed map.....

I can't stress enough to use a nodraw or null texture when you start a map and create your brushwork. I know this is a small map but your render speeds and overall performance will be greatly enhanced if you weren't rending all those unneeded textures. You could simply nodraw or null texture EVERYTHING and then re-texture the inside of your office. Shouldn't really take more than 20 minutes. It really bugged me to see textures on the outside of your office space. If you had a larger map this would greatly slow everything down and make your render speeds horrible.

I didn't see a big problem with the "thickness" of your walls. Alot of HL1 maps are like this--blocky and dull. This is why I don't map for HL1 anymore. You could add a little "round" to your map. Maybe some models that are roundish? I don't mind that the map is blocky though--it's an office!

The door textures are really whack. I know there are original and I know they are set right--texture wise, but it just looks weird--like the doorknob is way too low.

And I know I am not a real fixture around here but you could have added my avatar. lol.

good job dude!
avatar hlife_hotdog says: 28th February 2010, 00:24 AM
Yay! I'm in it!

*does little dance*

I would give a review, but pretty much everyone above is correct. So I won't bother.
avatar Soup Miner says: star star star 4th March 2010, 22:51 PM
Get some ratings up in this bitch.

Well... it's a bunch of cubicles. How appropriate :P
Not much to say, honestly. A decent shot at your first map. You've managed to use custom textures, texlights, and sounds. The brushwork on my avatar shows that you are capable of doing some vertex manipulation. Now use more of it :D
avatar Captain Terror says: 10th March 2010, 18:40 PM
Yay I'm ALSO in it!!! <also does little dance>
= )

Seems Rimrook is very popular employee of the month, and Soup Miner is not very popular with somebody!

Not bad for your first map. here are a couple nitpicks for my part:

-map is just about fullbright. tone down the lights a little so you can notice the contrast on the textures.
-provide the proper directory structure if u have custom content:
valve/wad.wad (or just wadinclude your textures)
valve/sound/sound.wav
valve/maps/yourmap.bsp
-scale is a bit off, but not horribly
-i like it when the "locked sound" is used for doors that don't open, so there is no question whether the door is accessible or not.
avatar Skals says: 6th April 2010, 06:53 AM
srry m8, link broken.
avatar brendanmint says: 8th June 2010, 16:44 PM
whose all in it, the links broken.
avatar Suparsonik says: 3rd July 2010, 14:03 PM
not you. HAHAHAHA!
avatar potatis_invalid says: 28th November 2010, 00:31 AM
The link is broken.
avatar Suparsonik says: 14th January 2011, 18:01 PM
Why would you guys want it anyway?
avatar TJB says: 24th April 2014, 13:21 PM
To have a look at everybody's ancient avatars of course.
avatar Suparsonik says: 15th August 2015, 05:40 AM
2 bad
You must be logged in to comment.