A 2020 remake of the unofficial entry for the RUNTHINKSHOOTLIVE.COM Bridgeville challenge
Plot: Those pesky HECU boys are at it again. Just look at what they've gone and done this time. Lowering the bridge leading to the surface elevator and then sealing off the control room. Even worse than that, this part of the facilty is crawling with Xenians and their ongoing dispute with the Black Mesa Science Team over how dead they should be doesn't appear to be easing off at all!
Author's Note: This map has been designed and tested with the hardest difficulty in mind and as such, plays best on Skill 3. You can set this in the console before starting the map, by simply typing "skill 3"
Oddly enough, version 2.0 of Bridge the Gap includes less content than the original.
You get a map.
You also get this lovely readme.
You do get the map source file.
You get no The Core wad files.
Installation/How to Play/Author's Note:
It puts the "btg2.bsp" file in the "valve/maps" directory.
It launches "Half-Life" from the Steam library or by whatever means you normally use.
Everything that makes up the map was done by me, UrbaNebula.
Everything else by Valve Software.
MrFloyd tested it a couple of times and provided feedback. If you think the map sucks, blame him.
Note: Please do not use/edit these files without contacting me first.
TWHL.INFO for almost everything I know about mapping.
J.A.C.K for just being an all round awesome tool.
Everyone in the Scotch and Coffee group for being genuinely fantastic people.
Everyone who is still working on tools and content for the GoldSRC, BUILD and classic idTech engines. You rock.
Valve Software for making one of the greatest games of all time.
You the player for downloading, enjoying and leaving a positive review on this map.
(Negative reviews also welcome, so long as they are constructive and bonus points if they make me laugh.)