amphitheatrum

Half-Life: Deathmatch HLDM
amphitheatrum by xDDGx
Posted 13 years ago2011-04-22 08:23:04 UTC • Completed • Half-Life: Deathmatch
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Name
amphitheatrum
By
xDDGx xDDGx
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP, RMF/VMF
Created
13 years ago2011-04-22 08:23:04 UTC
Updated
13 years ago2011-04-22 08:29:25 UTC
Views
1220
Downloads
401
Comments
1
Rating
3.00 (1)
Reviews
0
full star full star full star empty star empty star Download

This map made when I was boring, so it small simple fun map. This is my second HLDM released map.
Map contains detail textures, to activate it use commands: r_detailtexturessupported 1 and r_detailtextures 1.

Also exist a DMC version of map.

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Sorry for bad English grammar.

1 Comment

Commented 12 years ago2011-11-29 22:04:34 UTC Comment #19601
A slightly strange little map, but not without it's charms!

+The "steppes" are well constructed and textured
+great use of random sound to add ambience
+some interesting terrain features bordering the map
+seekrits areas!

-sparsely detailed. besides the sprite tumbleweeds there is basically no small detail work, making the map very 2d, even for a small crowbar/knife areana

This is small, simple map, but now without it's enjoyable features.

The main "ampitheatre" part of the map was well made and interesting to look at all it's own. The neat use of random sounds was unexpectedly nice, and of course the seekrit areas, another unexpected treat.

I still can't figure out how to get the gluon gun, which i guess is another fun little aspect of the map you have to figure out.

3 stars(rounded up for the featurs) and much better than i expected from the screen. Good work, but i'd like to see somehting you've spent a bit more time on.

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